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<blockquote data-quote="CharlesWallace" data-source="post: 8614260" data-attributes="member: 6808586"><p>In seriousness I guess, I only know 2E planescape. I dropped out of RPGs at the end of 2E and didn't come back until 5E. For me, a huge part of planescape is the cant and the 2E art. In my head, the 2E cosmology is still basically intact- feywild and shadowfell seem a little weird to me, but I'm ok with them. </p><p></p><p>So if they brought it back, I'd like to see:</p><p>1) Ignore the faction war- just let there be factions in Sigil. And maybe update their philosophies a little. I felt like some of them were too simplistic to be a belief system an NPC could get behind.</p><p>2) I don't mind what races they use. That feels like most easily what could be homebrewed. In my mind, not all tieflings have those silly horns. You should roll on the table in the planescape book for physical characteristics, as the Lady intended! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>3) Definitely updates on the state of the blood war.</p><p>3) Just lots and lots of nutty adventures. I think with Spelljammer, you need rules about flying and air and spheres and stuff. But with planescape, you need to know about Sigil and the lady of pain and portals. Then off you go!</p></blockquote><p></p>
[QUOTE="CharlesWallace, post: 8614260, member: 6808586"] In seriousness I guess, I only know 2E planescape. I dropped out of RPGs at the end of 2E and didn't come back until 5E. For me, a huge part of planescape is the cant and the 2E art. In my head, the 2E cosmology is still basically intact- feywild and shadowfell seem a little weird to me, but I'm ok with them. So if they brought it back, I'd like to see: 1) Ignore the faction war- just let there be factions in Sigil. And maybe update their philosophies a little. I felt like some of them were too simplistic to be a belief system an NPC could get behind. 2) I don't mind what races they use. That feels like most easily what could be homebrewed. In my mind, not all tieflings have those silly horns. You should roll on the table in the planescape book for physical characteristics, as the Lady intended! :) 3) Definitely updates on the state of the blood war. 3) Just lots and lots of nutty adventures. I think with Spelljammer, you need rules about flying and air and spheres and stuff. But with planescape, you need to know about Sigil and the lady of pain and portals. Then off you go! [/QUOTE]
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