Tyler Culleton
First Post
As a player, I never liked the way feats where problematic because 1) the "optimal" feats represented suc an immediate power increase, and 2) "roleplaying" feats came at too high an opportunity cost. As a DM, I am looking to mitigate both these issues (and reduce the pressure to go V.Human) in my games with a training approach.
1. Feat Bullets When training a feat, a player unlocks them one bullet point at a time. Players may still take a feat as normal, unlocking all bullets. The skilled feat is exempt from training.
2. Bullet Cap A player is limited in bullets known. The cap equals their Int mod + their Prof bonus.
3. Training When a player has at least 3 uninterrupted hours of downtime they may train toward a feat bullet. They receive feat xp equal to hours trained + Int mod. Training 3 hours is considered light activity; anything in excess is considered strenuous for rest purposes (elf trance balance attempt).
4. Getting Bulllots A bullet takes 200 feat xp to learn. When a character levels up they may "spend" the required xp to learn 1 bullet. They may forget an earlier bullet to gain a new benefit. Forgotten bullets must be retrained entirely.
5. New Human Rules There is no V.Human. The standard Human gains the following benefit: Ingenuity - You may learn one additional bullet. You gain 1 additional xp each time you train.
I am tempted to apply these same rules to learning additional skills and tools, all using the same capacity pool of Int mod + Prof.
Additionally, these rules where written with an attempt to add value to Int. in mind.
Let me know what you all think!
1. Feat Bullets When training a feat, a player unlocks them one bullet point at a time. Players may still take a feat as normal, unlocking all bullets. The skilled feat is exempt from training.
2. Bullet Cap A player is limited in bullets known. The cap equals their Int mod + their Prof bonus.
3. Training When a player has at least 3 uninterrupted hours of downtime they may train toward a feat bullet. They receive feat xp equal to hours trained + Int mod. Training 3 hours is considered light activity; anything in excess is considered strenuous for rest purposes (elf trance balance attempt).
4. Getting Bulllots A bullet takes 200 feat xp to learn. When a character levels up they may "spend" the required xp to learn 1 bullet. They may forget an earlier bullet to gain a new benefit. Forgotten bullets must be retrained entirely.
5. New Human Rules There is no V.Human. The standard Human gains the following benefit: Ingenuity - You may learn one additional bullet. You gain 1 additional xp each time you train.
I am tempted to apply these same rules to learning additional skills and tools, all using the same capacity pool of Int mod + Prof.
Additionally, these rules where written with an attempt to add value to Int. in mind.
Let me know what you all think!