Favorite gods from...


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I like major gods from Scarn.

Enkili and Chardun are my favorites
but I like them all
Belsameth
Vangal
Corean
Madriel
Hedrada
Tanil


I like some gods from World of Greayhawk
Norebo
Wee Jas
being most fun for different reasons.

From Golarion I like
Nethys

While most of those realms I kinda like most of others too, I really don't like gods of Forgotten Realms or Eberron at all. In first case I blame both fiction and my prior dm:s.

From Glorantha my favorite are gods of chaos, particulary
Krarst (sp?)
I only played original runequest version of Glorantha though

I like Warhammer gods of chaos
Slaanesh
Khorne
Nurgle
Tzeench (sp?)

Real mythology I have always liked greek/china/babylonian/sumerian/egypt-stuff
I like pantheonistic religions for my fantasy games.

From CoC my favored are
Yog Sothoth and
Nyarlophep (sp?)

Marvel comics gods are fun and I like Destruction from the Sandman comics best.
 

My favorites, without too much discussion (some from the real world, some homebrewed, some not-D&D-but-fictional):

Coyote
Eris/Discordia (not exactly the same, but close enough for most folks)
Tade the Maker
Bane/Bhaal/Myrkul (only as a trio, not individually- and I might be misremembering one of them, the gods of death, murder and the dead)
Kelwin
Kali
Froth
Cotillion
God (not the Judeo-Chritian-Islamic one)
Hastur
Cthulhu
 


Homebrewed

(copied from http://www.enworld.org/forum/general-rpg-discussion/284160-orea-world-its-people-2.html)

Names, what they are deities of, their holy symbol, alignment, common epithets, etc. More detail will come in later posts or possibly a separate thread just dealing with Orean Theology.
Questions, comments, anything it seems I'm missing, or anything else are all encouraged and welcome.--Steel Dragons.
--------------------------------

Gods of Orea


Major Powers
Astar: "the Celestial Sovereign." Supreme god of good, light, benevolent and just rule. King of the gods. The 4-pointed platinum star. Lawful Good.

Gilea:
"the Merciful Mother." Goddess of healing, fortitude and motherhood. The white budding rose. Her clerics, the Daughters of Gilea, is an all female order with a special (prestige?) branch, Protectress of Gilea, available to her clerics of a certain level. Lawful Good.

Celradorn: "the Gold Defender." God of guardianship and battle(skill). The 8-pointed crimson star. The Celradorn temple is a combination of his clerics and the Redstar Knights, paladins of Celradorn. Lawful Good.

Sylari:
Goddess of nature, weather (of non-coastal regions) and the harvest. The gold aspen leaf. Sylari does no abide any indoor worship area.She is worshiped primarily by farmers, herders and rangers. Pretty much anyone who lives with and by the land. Interestingly, clerics of Sylari and Druids of the Ancient Order are normally in unison in their attitudes, power and knowledge, though sometimes find themselves at odds. The priests of a goddess of Man are not the same as the priests of Orea, itself. Chaotic Good.

Tyris: Goddess of the seas, rivers and storms (near bodies of water), patron of mariners and fishermen. Cresting waves. Clerics of Tyris normally inhabit coastal areas but can sometimes be found in small shrines at scared springs and other holy bodies of water in Orea's interior. Neutral Good.

Arinane:
(an Elder Goddess) Goddess of the greater moon, the night and stars, astronomy, navigation. Mother of the Gods. Symbol: a silver crescent moon set on end (like a "U") crowned with 3 stars. Neutral Good.

Desri: (an Elder Goddess) "The Grey Lady." Goddess of death, keeper of souls. Her symbol is a "Y" shaped rune symbolizing the fork in the river of the dead where Desri sits passing judgment and directing the souls of the departed to the side it is to traverse...to the higher planes or the lower. True Neutral.

Sorilorr: (an Elder god) "The All Knowing." God of all knowledge, inspiration, the mind and the lesser moon, patron of scribes, sages and psionics. The green crescent/quarter moon (waning) upon/within a copper disc. A special sect of Sorilorr's clerics, the Scribe-Monks of Sorilorr, reside in a secluded monastery/temple high in the Dragonreach Mountains. True Neutral.

Dunric: God of earth, stone, metallurgy and craftsmanship, patron of smiths, miners, builders and craftsmen of all kinds (including distilling of ale, spirits and winemaking). The Smith of the Gods. Symbol is a hammer and chisel crossed in a "X" fashion, sometimes wreathed in grapevines or boxed in sheaves of grain. Neutral (Good).

Manat: Goddess of magic. The 5-pointed blue star within a circle. All clerics of Manat are Witch-Priests of Manat, a special cleric/magic-user dual class. Neutral.

Irion: God of the sun, change, truth and protection, patron of travelers. Symbol is a styled sun. Neutral (good).

Karos: (Elder God) "The Chaosbringer." God of demons and fire. A horned demon skull wreathed in flames. Chaotic Evil.

Do'am: "The Darkhelm." God of domination, power, ruling by force. A black 4-pointed star. Lawful Evil.

Endore: "The Plague Mistress." Goddess of disease and the undead. A white human(oid) skull. Chaotic Evil.

Goran: God of pain and bloodlust, cruelty in battle. A heart dripping blood. Neutral Evil.

Cyris: God of deception and shadows, patron of evil thieves and assassins. A black winged serpent. Neutral Evil.

Minor Powers:
Bentier: Goddess of Law and Justice. Symbol is a scales, sometimes set within an eye. Her clerics are generally encountered as judges found in the courts of Orea's largest cities or (rarely) roaming lawmen. But in general are prone to be learned city-dwellers. Lawful Neutral.

Bysdan: (Jasralne's twin brother) God of music, luck, and autumn, patron of bards. Minstrel of the Gods. A bard's harp. Chaotic Neutral.

Jasralne: (Bysdan's twin sister) Goddess of love, dance, and the spring. Her symbol is a dove holding a sprig of mistletoe. Chaotic Neutral.

Wyslia: Goddess of despair, hopelessness and winter. Symbol is a black leafless tree on a field of white. Neutral Evil.

Syar: "Defender of the Wood." God of the forest, animals and the wild. Consort of Sylari. Symbol is a pair of antlers. Chaotic Good.

Than: Demi-god of strength and courage, patron of soldiers, heroes and swordsmen. A red falcon holding a sword. Neutral Good.

Physha of the Flaming Hair: "the Whitethorn" Demi-goddess of purity, patron of shield maidens. Sainted Daughter of Gilea, the first Protectress. Clerics are female only and considered a branch of the church of Gilea. Lawful Good.

Djarthoon: "Creature of Karos" and "Mother of Monsters." Goddess of temptation and corruption, patron of the Shi'Daeiri (dark elves). Lawful Evil.
 


For gaming purposes I like a lot of Gods. One of the reasons I like the Wilderlands setting is because it boasts of having "thousands of gods", so I get to use every god I have ever taken a liking to, or ever do take a liking to.

My favorite Pantheons are Celtic, Babylonian and Norse. Followed closely by Egyptian and Chinese.
 

I like mixing and matching and then finding new forms out of the old clothes. So far, my current setting has a:

A tweaked Roman Pantheon (Neptune is named Nemo; Pluto is now Orcus and so on ) ~ all familiar enough so the players can grasp it;

A Lithuanian inspired Pantheon. On the surface it's obscure, but from what we know it's close enough to various Norse/Slavic conceptions. I've added a dash of Celt;

A proto-monotheistic cult of Tarim (inspired by Cerebus; Tarim is really just an anagram of REH's Mitra). Old Testament Terrible meets medieval German Crusaders with a touch of the Spanish Inquisition. Poor spell power but effective-enough ritual magics. There are a few enduring "peasant" heresies that the High Patriarch wishes to stamp out but much of his energies are consumed fighting off the horse tribes;

A northern tribal set, inspired by various Amerindian tribes, but with Maygar derived names. Very Alien seeming. Largely animists. What's left of the elves are in this camp;

Then I have a race of "atheists", who while they recognise the gods do exist, think it's all just a celestial protection racket, and trust instead in their own powers of magic and alliance with elemental lords to protect and serve them. (It hasn't worked out well for them lately, so there is a set who are now investigating necromancy as game changer). However, in their own cities, they do not prohibit but rather license religions, and its turned out to be a very good source of revenue for them (and a source of new heresies);

There's some more but they haven't come into play yet. All these divine paradigms are closely associated with various culture groups. The gods themselves rarely manifest on earth but normally operate through avatars, who are revealed every several hundred years. Some are later exposed as fakes and others are often slain by their rivals. In remorse after one famous duel, one avatar renounced his status, turned his back on Tarim, and is currently bound to this plane as the apparently undying world walker.
 



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