How do people rule Feather Fall when an arcane caster has to unexpectedly cast it on another creature?
Say you have a pit trap and a PC misses the Reflex save on the trap and falls in. Feather Fall is effectively an immediate action and immediate actions cannot be done while Flat Footed. So, can a fellow arcane PC be quick enough to save the falling PC?
I can think of several possible ways to resolve this:
1) Feather Fall is meant to save PCs, hence, it always works.
2) Have the arcane caster of a Feather Fall roll a Spot roll (possibly DC 15) and an Initiative roll and if he sees his fellow PC falling and he beats the "init of trap" (assuming an init mod of 0 for a trap), he can then save the other PC with Feather Fall. This might be similar to seeing if a PC can roll for init in a Surprise round.
3) Roll a Reflex save to see if the caster is fast enough (possibly DC 15).
4) Other?
Say you have a pit trap and a PC misses the Reflex save on the trap and falls in. Feather Fall is effectively an immediate action and immediate actions cannot be done while Flat Footed. So, can a fellow arcane PC be quick enough to save the falling PC?
I can think of several possible ways to resolve this:
1) Feather Fall is meant to save PCs, hence, it always works.
2) Have the arcane caster of a Feather Fall roll a Spot roll (possibly DC 15) and an Initiative roll and if he sees his fellow PC falling and he beats the "init of trap" (assuming an init mod of 0 for a trap), he can then save the other PC with Feather Fall. This might be similar to seeing if a PC can roll for init in a Surprise round.
3) Roll a Reflex save to see if the caster is fast enough (possibly DC 15).
4) Other?