LoneWolf23 said:
Ok, been curious about something: Assuming one would create a "D&D in
the Real World" style campaign which adds working high-powered magic
and magical creatures, how would one handle the inclusing of fantasy
races like Dwarves, Elves, Gnomes, etc? And I'd like to avoid the
cliched "Elves are French, Dwarves are German, etc" notion I've seen
before. Assume that all of this Earth's nations have the same human
tribes as on ours, but share the world with other humanoid races like
the Elves, Dwarves and the like, who've also divided into tribes based
on geography and philosophy like humanity has.
Well, I think to be viable you would have to say that these races have been removed from contact with the vast majority of humanity for a significant portion of human history, that they have always been few in number since prehistoric times, and that they are or were essentially issolationist in nature. The way I would handle this is to say that the various fantasy races retreated to the New World around the time of the expansion of the Roman Empire, and had previously dwelt in small communities in the north, away from the history writers of the temperate and equitorial climates. Some few may have remained in Europe and Asia and central Africa for several hundred more years, and contact with them has given rise to various legends and legendary figures. Halfings and Gnomes would have found it easier to dwell in human lands, and become the "little people" of legend.
Meanwhile in North America the Dwarves are hollowing out the Appalachians and the Elves are fortifing the forests and making allianaces with the native peoples.
Come the 20th Century: The human presence in the Americas, although more likely to be known by an Elven name, is minimal. In North America European expansion is limited to the coasts of the Atlantic, the Islands of the Carribean, and a few settlements in the Gulf of Mexicoe. Central America is more likely dominated by Europeans, since they came in and defeated the human empires that existed there previously.
The Appalchians are full of dwarven strongholds and tribes of half-elven aboriginal peoples, a half elf/half Iriquoi confederation of cities. The central plains are home to nomadic halfling and human tirbes, largely undistrubed due to the protection of the dwarf and elven lands toward either coast. In fact, other than problems with humans to the south they live as they always have. The Rockies belong the the Dwarves and no one goes there in force without permission from the King Under the Mountain, which he never gives. The Pacific Northwest is a stronghold of the most isolationist elves, having fled from European encroachment in the East.
California might be a battle ground or the one place every race is welcome, a small republic full of forward thinking elves and dwarves, and adventurous humans.
In Europe almost all the nonhumans are gone, hunted to extinction in the dark ages, with some ancestial homelands being reclaimed with more open policies currently in place. Elves still cling to a small nation inthe heart of the Black Forest and Dwarves live in the Alps, but they are tiny places and the inhabitants have changed, almost unrecognizable to their lost American Cousins. Northern Asia is still mostly forested and held by elves, as is Central Africa.
The human situation is liklely to be much more conservative politically speaking, with the older empries holding sway due to the changes in colonial policy neccesitated by contact with the fantasy races.
An interesting world, but one whose history changed radically from our own somewhere in the 1500s.