Fantasy dice game, card game?

  • Thread starter Thread starter Ry
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Ry

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G'day all,

My upcoming campaign will feature at least 2 games: A dice game played by the masses, and a card game favored by nobility. I want these games to actually be played by my players, and I was hoping someone could point me to fun fantasy card or dice games.
 

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Oh, and I was hoping the dice game could use cups, and the card game could have variant rules for nobles to squabble over.
 



There's a card game called Tonk that was very popular with the soldiers in Glen Cook's Black Company novels. The rules for that are in Green Ronin's Black Company Campaign Setting.

There's also Three Dragon Ante, a card game available from Wizards of the Coast.

As far as dice games...you could try Pirate's Dice, as featured in Pirates of the Caribbean - Dead Man's Chest. If you haven't seen it, every player rolls 5 standard dice in a dice cup, and then they start bidding on the number of X's (1s, 5s, etc.) in all the hands. High bid wins, but if you lie, you can be called out. If you call someone a liar and you're right, they're out. If you're wrong, you're out. I'd say it keeps going either until only one person is in and that person wins the pot.

Another dice game you might want to try is a popular renaissance dice game that I know as Ship, Captain, Bosun. It works like this:

You get 5 dice to roll, and you want, in order, a ship (a 6), a captain (5), and a bosun (4). Once you have each, you take the die out of circulation. When you have all 3, you start counting up the results of the OTHER dice. You get 4 turns. If you qualify on your first turn (roll a 6, a 5, and a 4), you now have the results of the other 2 dice on that turn, and 3 more times, for a maximum score of 48. These results represent your "crew." Highest crew count wins. If you don't qualify, you lose. If nobody qualifies, the pot "rolls over."

It's hypnotic. And a lot of fun. As a game of chance, characters can take turns throwing and bid after each throw - kinda like stud poker. It is perfectly common to not qualify until your third turn. Scores over 20 are good and over 30 are incredible. Over 40, I've only rolled once, and I've played it a LOT.
 

Would it be possible to add variant cards to Three Dragon Ante? For example, I'm imagining elven nobles to play with slightly different rules and the best way to do that (for the purpose of my players' brains) is to just have a few "Elven Court" cards that I slip into the deck when playing in such company. Would that work?
 


rycanada said:
Would it be possible to add variant cards to Three Dragon Ante? For example, I'm imagining elven nobles to play with slightly different rules and the best way to do that (for the purpose of my players' brains) is to just have a few "Elven Court" cards that I slip into the deck when playing in such company. Would that work?

Buy two decks of Three Dragon Ante and a marker. Come up with some Elven Court effects and apply them to cards from your "spare card stock deck".
 


JohnSnow said:
There's a card game called Tonk that was very popular with the soldiers in Glen Cook's Black Company novels. The rules for that are in Green Ronin's Black Company Campaign Setting.[...]

You can also find Tonk rules here. The game was quite interesting in the novels, but I never tried the rules.
 

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