CapnZapp
Legend
This fabled treasure is given a general description in Tomb of Annihilation, and game stats in the Tomb of Annihilation Companion. Here's my version:
Eye of Zaltec
Wondrous item, legendary (requires attunement)
The Eye of Zaltec is a lustrous, spiked ruby as big as a human fist, rumored to have the power to resurrect the ancient dead. For centuries, the fist-sized ruby surmounted the Great Pyramid in Nexal, capital city of the Maztican Empire. The gem is a relic of the cult of Zaltec, and its dagger-like point was plunged into the hearts of countless sacrifices.
The Eye of Zaltec can be charged by using it to kill a humanoid, dragon, fey, giant, or monstrosity with Int 6 or higher that is alive and hasn't bargained away its soul. Each sacrifice adds a number of charges equal to the Challenge Rating of the creature (minimum 1) and binds the soul of sacrifice into the Eye, preventing regular ressurrection (short of a Wish or using the Eye). There is no upper limit to the number of charges the Eye can hold, but 33 days after adding the last charge, all charges dissipate (releasing the souls of the sacrifices).
While the Eye holds any charges, you are haunted by those you have slain. Each time you charge the Eye, make a DC 15 Wisdom saving throw or suffer the effects of short term madness. In addition, the symbol of a jaguar's head with the teeth of a rattlesnake slowly become visible on your chest, becoming more and more distinct with each charge gained. The possibility of a permanent alignment shift towards chaotic evil is left up to the DM.
The Eye of Zaltec has the ability to cast a special version of Raise Dead, modified as below:
Eye of Zaltec
Wondrous item, legendary (requires attunement)
The Eye of Zaltec is a lustrous, spiked ruby as big as a human fist, rumored to have the power to resurrect the ancient dead. For centuries, the fist-sized ruby surmounted the Great Pyramid in Nexal, capital city of the Maztican Empire. The gem is a relic of the cult of Zaltec, and its dagger-like point was plunged into the hearts of countless sacrifices.
The Eye of Zaltec can be charged by using it to kill a humanoid, dragon, fey, giant, or monstrosity with Int 6 or higher that is alive and hasn't bargained away its soul. Each sacrifice adds a number of charges equal to the Challenge Rating of the creature (minimum 1) and binds the soul of sacrifice into the Eye, preventing regular ressurrection (short of a Wish or using the Eye). There is no upper limit to the number of charges the Eye can hold, but 33 days after adding the last charge, all charges dissipate (releasing the souls of the sacrifices).
While the Eye holds any charges, you are haunted by those you have slain. Each time you charge the Eye, make a DC 15 Wisdom saving throw or suffer the effects of short term madness. In addition, the symbol of a jaguar's head with the teeth of a rattlesnake slowly become visible on your chest, becoming more and more distinct with each charge gained. The possibility of a permanent alignment shift towards chaotic evil is left up to the DM.
The Eye of Zaltec has the ability to cast a special version of Raise Dead, modified as below:
- the Eye is the material component, and is not consumed
- the limit on how long ago the target creature died is removed entirely
- the Eye must contain at least as many charges as the number of years since the creature died, or the spell fails
- the creature's soul need not be willing and is forced back into life without being asked
- the spell replaces damaged or missing organs and limbs. The spell can even provide a new body if the original no longer exists, in which case you must touch the creature's remains or a personal belonging of historical significance. You are advised to confirm the identity of any remains or belongings through divination magic before attempting to restore an ancient or obscure creature to life.
- the body's physical age is that of a young adult. The creature's mental age remains the same as when it died
- after the spell is cast, all charges are spent and all sacrifical souls devoured (they can't be returned to life by any means, including divine intervention), regardless of success or failure.
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