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[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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<blockquote data-quote="doctorbadwolf" data-source="post: 9276139" data-attributes="member: 6704184"><p>Okay, I’ll take your word that what you describe is what the video shows. </p><p></p><p>It really doesn’t change anything. </p><p></p><p>I doubt most of us DM a trap disarming with the same drama as a bomb being defused in a movie. More likely it’s like a safe being cracked or some other heist activity. </p><p></p><p>D&D is an ensemble “story”, not a show with a single main character. </p><p></p><p>This whole attitude is very strange to me. Establishing what everyone is doing while your character does something that will take a while isn’t equivalent to your character sidelines or made into an NPC. </p><p></p><p>idc if it’s a trap, a ritual spell, deciphering a cryptic message only one PC even speaks the language of, whatever. If it takes more than a few minutes, I’m going ask the other players what they do while that’s happening, and resolve everyone’s action in loose turns. </p><p></p><p>There are scenes I won’t cut away from or split focus, but they aren’t disarming one of several traps in a location, they’re mostly important interactions with important NPCs or between PCs, <strong>and even then </strong>I usually circle back when it does reach a dramatically convenient point to cut away and ask the other players what they’re doing in the same time frame if I don’t already know. </p><p></p><p>Taking moments to pan over the little vignettes of the whole party in turns keeps everyone engaged and helps create opportunities for the players to establish character in small ways, which IMO is very important.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9276139, member: 6704184"] Okay, I’ll take your word that what you describe is what the video shows. It really doesn’t change anything. I doubt most of us DM a trap disarming with the same drama as a bomb being defused in a movie. More likely it’s like a safe being cracked or some other heist activity. D&D is an ensemble “story”, not a show with a single main character. This whole attitude is very strange to me. Establishing what everyone is doing while your character does something that will take a while isn’t equivalent to your character sidelines or made into an NPC. idc if it’s a trap, a ritual spell, deciphering a cryptic message only one PC even speaks the language of, whatever. If it takes more than a few minutes, I’m going ask the other players what they do while that’s happening, and resolve everyone’s action in loose turns. There are scenes I won’t cut away from or split focus, but they aren’t disarming one of several traps in a location, they’re mostly important interactions with important NPCs or between PCs, [B]and even then [/B]I usually circle back when it does reach a dramatically convenient point to cut away and ask the other players what they’re doing in the same time frame if I don’t already know. Taking moments to pan over the little vignettes of the whole party in turns keeps everyone engaged and helps create opportunities for the players to establish character in small ways, which IMO is very important. [/QUOTE]
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[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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