OptionalRule
Hyperion
I made a recent post summarizing the benefits of XP over Milestone in DnD I hope will be interesting. Milestone is fine, but it's become the default progression method in DnD from what I've seen. So I decided to try to put together a case for why I think it can be effective still. Right tool for the right job and all but I think it's worth reminding people this is a tool they can use. I cover how XP connects players to the game and world, effects pacing, provides a diversity of incentives, and more.