I've been toying with the idea of a little "exorcism" mini-game. Taking away the specific game system language, it kinda works like this:
There are two stages: Research and Ritual.
During the Research stage, which could last from hours to days, you can do a whole bunch of things to accumulate a pool of points which the demon is going to try to deplete when you confront it during the Ritual stage of the exorcism. If you exorcise the demon before it depletes those points, you win; if it depletes them first, the possessed soul is forever lost.
(Those points and how you win are system stuff that doesn't matter for the purpose of this thread; they aren't actually points, but its an easy analogy that works here).
So, my question is this -- how do we accumulate those points during the Research stage? Here are some ideas that could earn a point:
1) Learn the demon's true name.
2) Find an object of sentimental value to the possessed victim (so they might see it and fight the demon harder).
3) Research at a library and learn that the demon has a weakness (maybe it hates salt; maybe a symbol).
4) Interrogate the possessed victim in the hope that the demon will reveal something useful (maybe its name, above).
What other ideas do you have? For the purposes of the system in mind, a total of around a dozen standard options, of which the PCs might succeed at half a dozen, gaining a pool of 6 points to fight the demon with, feels about right.
There are two stages: Research and Ritual.
During the Research stage, which could last from hours to days, you can do a whole bunch of things to accumulate a pool of points which the demon is going to try to deplete when you confront it during the Ritual stage of the exorcism. If you exorcise the demon before it depletes those points, you win; if it depletes them first, the possessed soul is forever lost.
(Those points and how you win are system stuff that doesn't matter for the purpose of this thread; they aren't actually points, but its an easy analogy that works here).
So, my question is this -- how do we accumulate those points during the Research stage? Here are some ideas that could earn a point:
1) Learn the demon's true name.
2) Find an object of sentimental value to the possessed victim (so they might see it and fight the demon harder).
3) Research at a library and learn that the demon has a weakness (maybe it hates salt; maybe a symbol).
4) Interrogate the possessed victim in the hope that the demon will reveal something useful (maybe its name, above).
What other ideas do you have? For the purposes of the system in mind, a total of around a dozen standard options, of which the PCs might succeed at half a dozen, gaining a pool of 6 points to fight the demon with, feels about right.
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