So I have a few newish players who came in with Curse of Strahd and now Rime of the Frostmaiden. With a couple of our regular players out last session, they wanted me to run a one-shot for the ones who were able to make it. I decided to do a very lightly planned 2-hour adventure that could work well for two players.
We did the classic prison break, where they had to sneak out of their cells, overpower the guard (and locking him in their manacles), recover their equipment, etc.
It was energetic, fresh, and a lot of fun - despite it being something of a traditional adventure - so much that those of us who have been GMing for a while might consider it overdone.
Are there any other classic adventure templates that I might've forgotten over the years that would be fun for new players? (Haunted house might be an example, but they've done that in Curse of Strahd.)
We did the classic prison break, where they had to sneak out of their cells, overpower the guard (and locking him in their manacles), recover their equipment, etc.
It was energetic, fresh, and a lot of fun - despite it being something of a traditional adventure - so much that those of us who have been GMing for a while might consider it overdone.
Are there any other classic adventure templates that I might've forgotten over the years that would be fun for new players? (Haunted house might be an example, but they've done that in Curse of Strahd.)