GMMichael
Guide of Modos
What are some pieces of gear (non-weapon nor armor) that every adventuring party needs?
[sblock]I'm filling out the equipment chapter in my (and your) RPG, and it's a little boring with just weapons and armor. However, since the RPG is setting-less, I need a streamlined list that doesn't weigh down the other chapters.[/sblock]
Off the top of my head:
Mobility gear:
Rope
Wheels/good footgear
Hook
Masterkey (bolt cutters)
Waterproof bag/case (for water crossing)
Survival gear:
Firestarter (matches, flint)
Sleeping bag
Shelter (tent, skin)
Water container
Compass
Map/map case
Shovel
Specialty gear:
Lockpicks
Disguise kit
Alchemy/spellcasting kit
PDA
Vision correction/enhancement
and...?
[sblock]I'm filling out the equipment chapter in my (and your) RPG, and it's a little boring with just weapons and armor. However, since the RPG is setting-less, I need a streamlined list that doesn't weigh down the other chapters.[/sblock]
Off the top of my head:
Mobility gear:
Rope
Wheels/good footgear
Hook
Masterkey (bolt cutters)
Waterproof bag/case (for water crossing)
Survival gear:
Firestarter (matches, flint)
Sleeping bag
Shelter (tent, skin)
Water container
Compass
Map/map case
Shovel
Specialty gear:
Lockpicks
Disguise kit
Alchemy/spellcasting kit
PDA
Vision correction/enhancement
and...?