The Blue Elf
First Post
Here is my idea for a Epic Staff of the Magi please tell me what do you think of it?
Epic Staff of the Magi
This Long Iron Staff is an Artifact that is more powerful then the Staff of Magi, and the Staff of Power; it is a quarterstaff +10, which can deal 1d6/1d6 plus any sort of special ability from the DMG and Epic. That person for example can choose ability on the quarterstaff without enchanting it by saying “ I need Flaming Quarterstaff!” it transforms into a Flaming quarterstaff by one full round (it can only chose one ability in the Quarterstaff) you can use it to combat against your enemies even use against Law, Chaos, Neutral, Evil, Good align characters if you change the Staffs ability. The Staff also gives the Wielder Spell Resistance of 40 it can stack with other Spell resistance items also It adds spell craft and knowledge (arcane) check bonus of 400, it can also absorb Arcane or Divine spells like an Epic Rod of Absorption the Staff uses spells levels as Charges not spell energies as spell energy. It contains many powers and other functions, The Charge limit is (100) the staff is also Indestructible not even a Retribution Strike can destroy this staff only a Divine blast can destroy it.
The following power does not drain the Staff
All 0 level spells
All 1st level spells
All 2nd level spells
The following power drains 2 per charge usage:
All 3rd level spells
All 4th level spells
The following power drains 3 per charge usage:
All 5th level spells
All 6th level spells
The Following power drains 4 per change usage:
All 7th level spells
All 8th level spells
All 9th level spells
The Following Epic Spells drains 5 per usage:
Peripety
Ruin
Dreamscape
Mummy dust
Dragon Knight (ritual)
The Following Epic Spells drains 10 per usage:
Origin of Species: Achaierai.
Eclipse
Let go of me
Greater Spell resistance (ritual)
Spell Worm
Epic Mage Armor
The Following Epic Spells drains 20 per usage:
Animus Blast
Dragon Strike (ritual)
Lord of Nightmares
Rain of Fire
Raise Island
The Following Epic Spells drains 30 per usage:
Contingent Resurrection
Epic Repulsion
Mass Fog
Soul Scry
Crown of Vermin
Verdigris
Greater Ruin
Superb Dispelling
The Following Epic Spells drains 40 per usage:
Create Living Vault
Nailed to the Sky
Safe time
Epic Counter Spell
The Following Epic Spells drains 50 per usage:
Epic Spell Reflection
Time duplication
Soul Domination
Summon Behemoth
Animus Blizzard
Eidolon
The Following Epic Spells drains 60 per usage:
Enslave
Demise unseen
Momento Mori
The Following Epic Spells drains 70 per usage:
Hellball
Damnation
Pestillance
Kinetic Control
The Following Epic Spells drains 80 per usage:
Living Lighting
Eternal Freedom (ritual) Verdigris Tsunami (ritual)
The Following Epic Spells drains 90 per usage:
Dire winter
The Following Epic Spells drains 100 per usage:
Vengeful Gaze of God.
Caster level: 40th or over spellcaster; weights 9lb.
Epic Staff of the Magi
This Long Iron Staff is an Artifact that is more powerful then the Staff of Magi, and the Staff of Power; it is a quarterstaff +10, which can deal 1d6/1d6 plus any sort of special ability from the DMG and Epic. That person for example can choose ability on the quarterstaff without enchanting it by saying “ I need Flaming Quarterstaff!” it transforms into a Flaming quarterstaff by one full round (it can only chose one ability in the Quarterstaff) you can use it to combat against your enemies even use against Law, Chaos, Neutral, Evil, Good align characters if you change the Staffs ability. The Staff also gives the Wielder Spell Resistance of 40 it can stack with other Spell resistance items also It adds spell craft and knowledge (arcane) check bonus of 400, it can also absorb Arcane or Divine spells like an Epic Rod of Absorption the Staff uses spells levels as Charges not spell energies as spell energy. It contains many powers and other functions, The Charge limit is (100) the staff is also Indestructible not even a Retribution Strike can destroy this staff only a Divine blast can destroy it.
The following power does not drain the Staff
All 0 level spells
All 1st level spells
All 2nd level spells
The following power drains 2 per charge usage:
All 3rd level spells
All 4th level spells
The following power drains 3 per charge usage:
All 5th level spells
All 6th level spells
The Following power drains 4 per change usage:
All 7th level spells
All 8th level spells
All 9th level spells
The Following Epic Spells drains 5 per usage:
Peripety
Ruin
Dreamscape
Mummy dust
Dragon Knight (ritual)
The Following Epic Spells drains 10 per usage:
Origin of Species: Achaierai.
Eclipse
Let go of me
Greater Spell resistance (ritual)
Spell Worm
Epic Mage Armor
The Following Epic Spells drains 20 per usage:
Animus Blast
Dragon Strike (ritual)
Lord of Nightmares
Rain of Fire
Raise Island
The Following Epic Spells drains 30 per usage:
Contingent Resurrection
Epic Repulsion
Mass Fog
Soul Scry
Crown of Vermin
Verdigris
Greater Ruin
Superb Dispelling
The Following Epic Spells drains 40 per usage:
Create Living Vault
Nailed to the Sky
Safe time
Epic Counter Spell
The Following Epic Spells drains 50 per usage:
Epic Spell Reflection
Time duplication
Soul Domination
Summon Behemoth
Animus Blizzard
Eidolon
The Following Epic Spells drains 60 per usage:
Enslave
Demise unseen
Momento Mori
The Following Epic Spells drains 70 per usage:
Hellball
Damnation
Pestillance
Kinetic Control
The Following Epic Spells drains 80 per usage:
Living Lighting
Eternal Freedom (ritual) Verdigris Tsunami (ritual)
The Following Epic Spells drains 90 per usage:
Dire winter
The Following Epic Spells drains 100 per usage:
Vengeful Gaze of God.
Caster level: 40th or over spellcaster; weights 9lb.