dreaded_beast
First Post
Would you consider your current DND game an epic campaign with a definite conclusion or a game composed of episodic adventures?
I've played in games which culminated in the defeated of the BBEG, albeit it would take literally years to achieve that goal in real-life. However, there were always more adventures afterwards.
On the other hand, I've played in games which were composed of episodic adventures. In a couple of sessions, a BBEG was killed or a dungeon was explored and cleared, then off to the next adventure.
I have no preference between the two, although I would say I would like there to be an underlying storyline in the campaign, mixed in with "episodic adventures" that don't have any real connection to the underlying storyline. For me, it just feels more real to me.
In my opinion, not every adventure has to center around the main BBEG or have the main BBEG be the one pulling the strings..
In your opinion, what are the pros/cons of an epic campaign/episodic adventure?
I've played in games which culminated in the defeated of the BBEG, albeit it would take literally years to achieve that goal in real-life. However, there were always more adventures afterwards.
On the other hand, I've played in games which were composed of episodic adventures. In a couple of sessions, a BBEG was killed or a dungeon was explored and cleared, then off to the next adventure.
I have no preference between the two, although I would say I would like there to be an underlying storyline in the campaign, mixed in with "episodic adventures" that don't have any real connection to the underlying storyline. For me, it just feels more real to me.
In my opinion, not every adventure has to center around the main BBEG or have the main BBEG be the one pulling the strings..
In your opinion, what are the pros/cons of an epic campaign/episodic adventure?