I have an ongoing disagreement with a friend about Entangle. He is the DM in a couple of campaigns where I have played druids. These campaigns, I should point out, have not gotten beyond 6th level, so first level spells are still pretty significant in general. In both campaigns, my druids have made full use of the Entangle spell whenever we had an encounter in the outdoors (generally the woods): cast Entangle, plunk away with ranged attacks until all enemies are dead or have escaped.
The DM is very frustrated with this spell and thinks it's too powerful. Our last two encounters, for instance, involved 1) eight goblins (2 with character levels) and two worgs and 2) seven krenshars (one large, six medium). The party (three third level characters and two first level) quickly dispatched the first encounter, and the second was more challenging but still no problem. Also, for the second encounter, the DM had changed the area of the spell to a 30' radius and allowed a full move (rather than half) after a successful Strength or Escape Artist check.
The DM's basic problem with the spell is that the area is so large that, once entangled, you are essentially stuck for the duration of the spell, because the DC to break is so high, and, perhaps more importantly, the area is so large that, even if you break free, you will likely not be able to leave the area before having to make another save.
Is Entangle too powerful for a first level spell? Do other DMs feel that it should be nerfed? Are there ant-entangle tactics that creatures can employ that might make the DM more amenable to the spell as written? Is the fact that it's usable only outdoors enough of a constraint to make it sufficiently less powerful than, say, Web?
I'm perfectly willing to nerf it if it's too powerful, but in the campaign we are playing now we are trying to stick to 3.5 RAW as much as possible.
--Axe
The DM is very frustrated with this spell and thinks it's too powerful. Our last two encounters, for instance, involved 1) eight goblins (2 with character levels) and two worgs and 2) seven krenshars (one large, six medium). The party (three third level characters and two first level) quickly dispatched the first encounter, and the second was more challenging but still no problem. Also, for the second encounter, the DM had changed the area of the spell to a 30' radius and allowed a full move (rather than half) after a successful Strength or Escape Artist check.
The DM's basic problem with the spell is that the area is so large that, once entangled, you are essentially stuck for the duration of the spell, because the DC to break is so high, and, perhaps more importantly, the area is so large that, even if you break free, you will likely not be able to leave the area before having to make another save.
Is Entangle too powerful for a first level spell? Do other DMs feel that it should be nerfed? Are there ant-entangle tactics that creatures can employ that might make the DM more amenable to the spell as written? Is the fact that it's usable only outdoors enough of a constraint to make it sufficiently less powerful than, say, Web?
I'm perfectly willing to nerf it if it's too powerful, but in the campaign we are playing now we are trying to stick to 3.5 RAW as much as possible.
--Axe