Enlarge non-humanoid?


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Get ranks in Spellcraft and Knowledge(arcana).
Get an arcane laboratory.
Roll some d20s.
Get a high number.
Write down "Enlarge, True" on spell list for spells known.
 

Animals? Yes, the Animal growth spell. Druid 4 i believe.

FrostedMini1337 has a fine point about researching the spell in game.The standard DMG cost and times for such are 1 week per spell level and 1000gp per week.

As it happens, there is an equivalent of such a spell buried in the core rules. 2nd level and can affect a non humaniod when cast by said non humaniod sounds reasonable.

Change Size (Sp)
Twice per day, an efreeti can magically change a creature’s size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.
 

Well there is Animal Growth (Dru/5) and Giant Vermin, but that's probably not what you're looking for.

Sort of an Enlarge Anyone spell, eh? Well, if I recall, Greater Enlarge is 3rd (SC?) so I'd place a General Enlarge at 2nd easily, and a Greater General Enlarge at 4th.

Seems like a reasonable progression.
 

frankthedm said:
FrostedMini1337 has a fine point about researching the spell in game.The standard DMG cost and times for such are 1 week per spell level and 1000gp per week.

Ayup, seconded. Spell research is the solution to many of the missing spell woes. If there isn't a spell for X - make one! And slap your name on it. You'll be famous and powerful! :)
 

Sejs said:
Seems like a reasonable progression.
Until the ogre and minotaur fighters drink thier potions of it!

When 3.5 made enlarge a little too good, they protected players from being brutalized by it by only making humaniods legal target of it.

150gp worth of gear for a large beat-stick critter to get huge[and a little bit stronger]? That will get messy fast.
 

frankthedm said:
Until the ogre and minotaur fighters drink thier potions of it!

When 3.5 made enlarge a little too good, they protected players from being brutalized by it by only making humaniods legal target of it.

150gp worth of gear for a large beat-stick critter to get huge[and a little bit stronger]? That will get messy fast.

Heh, granted, but they were nasty enough without the potion anyway. Such that I don't really figure it'd make an okay situation horrible so much as it'd make an already bad situation just that much worse.

But I'm okay with that. Besides, I'm the DM. If there're any ogre or minotaur fighters with potions of Oh-god-damn being encountered, they arn't going to be PCs. :] :p
 

Sejs said:
But I'm okay with that. Besides, I'm the DM. If there're any ogre or minotaur fighters with potions of Oh-god-damn being encountered, they arn't going to be PCs. :] :p
:] Oh, NPCs showing how well balanced Enlarge Monster potions are was exactly what i was hinting at... :]
 

Frankly, is someone going to be happy if the minotaur has a potion of bull's strength instead? Or divine favor? How about a troll with a potion of protection from energy?

Basically, I would take Enlarge person, jack it up to 3rd level, and give it a material component that costs 25 gp, and call it Enlarge Creature.
 

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