Mouseferatu
Hero
I'm wondering if any of you have experience running "waves" of combat in 5E. I can wing it/learn as I go, of course. Obviously it's easier than if the PCs were fighting all of them at once, but harder than if they were truly separate encounters. But if any of you have actually done so, discovered any tricks or hidden pitfalls to watch out for, I'd love to hear about them.
(For those who care why: I'll be starting a future campaign with a modified version of Keep on the Borderlands, but the PCs' first task is retaking the keep itself. It lay abandoned for a while; the inner bailey is now home to the kobolds who were driven out of the caves, who are defending against a small horde of zombies sent by the hidden temple. I want to be able to make the players feel overwhelmed by the zombies, but not so much so that they can't win--or at least survive long enough to get to a more defensible position.)
(For those who care why: I'll be starting a future campaign with a modified version of Keep on the Borderlands, but the PCs' first task is retaking the keep itself. It lay abandoned for a while; the inner bailey is now home to the kobolds who were driven out of the caves, who are defending against a small horde of zombies sent by the hidden temple. I want to be able to make the players feel overwhelmed by the zombies, but not so much so that they can't win--or at least survive long enough to get to a more defensible position.)