ExploderWizard
Hero
Forked from: Is 4E doing it for you?
One of the biggest complaints about the whole 4E system both from those that like it and those who don't is the suckfest that happens when a daily or encounter power misses. In our sessions, combats go on for many rounds and take a long time. Per encounter can sometimes mean per game session and per day possibly 2 or 3 sessions unless a rest is taken just to "reset" the power. As I was posting in the other thread I thought that there might be a way to avoid all that misery.
I like the concept of action points but thier recharge mechanic is just as convoluted and artificial as encounter powers IMHO and they don't help with using a cool ability more than once per fight. What if the power system cooldowns were replaced with an action point system. There would still be a cooldown system to help keep powerful abilities from being spammed every round.
Every class would get basic attacks that didn't cost any action points. All powers would have an action point cost. The cost would be relative to the strength of the power. The action points would actually regenerate during the fight while not being used. For example a character would regenerate X number of action points during any round that none were spent. So a fighter could use an "encounter" level power with a chance to use it again if the fight went on long enough. The numbers would have to be crunched and tested for balance but at least the old " well I blew it for this fight" could be helped a bit. Any thoughts?
ExploderWizard said:Thats because most spells prior to 3E didn't miss. They might be saved against but at least they hit. Non-magical abilities missing still sucked but at least you could try again without having to wait for the next fight.
One of the biggest complaints about the whole 4E system both from those that like it and those who don't is the suckfest that happens when a daily or encounter power misses. In our sessions, combats go on for many rounds and take a long time. Per encounter can sometimes mean per game session and per day possibly 2 or 3 sessions unless a rest is taken just to "reset" the power. As I was posting in the other thread I thought that there might be a way to avoid all that misery.
I like the concept of action points but thier recharge mechanic is just as convoluted and artificial as encounter powers IMHO and they don't help with using a cool ability more than once per fight. What if the power system cooldowns were replaced with an action point system. There would still be a cooldown system to help keep powerful abilities from being spammed every round.
Every class would get basic attacks that didn't cost any action points. All powers would have an action point cost. The cost would be relative to the strength of the power. The action points would actually regenerate during the fight while not being used. For example a character would regenerate X number of action points during any round that none were spent. So a fighter could use an "encounter" level power with a chance to use it again if the fight went on long enough. The numbers would have to be crunched and tested for balance but at least the old " well I blew it for this fight" could be helped a bit. Any thoughts?