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D&D Older Editions
Edition Experience: Did/Do you Play BECM/RC D&D? How Was/Is It?
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<blockquote data-quote="Bacon Bits" data-source="post: 7953134" data-attributes="member: 6777737"><p>The first several months I played was either BE (no CMI) or B/X. I'm not sure because I didn't own the books then. It was fun and got me into the game, but ultimately it's not a particularly good version of the game to play. Class balance is all over the place, the mechanics are chaos, and it's really not well suited to a modern role-playing game.</p><p></p><p>I say it in every one of these thread, but the truth is that it took until 3e to shed the major design flaws from OD&D. I've got all kinds of nostalgia for my early games of D&D where everything felt more mystical and esoteric, but it felt that way because the game had a completely incoherent design that was patched together over a dozen or so years and authors. The game felt arcane... because that's just what it was in the bad sense of the term. We just didn't know any better. We felt like that's how it was because the mechanics were trying to be evocative of the mystery and adventure of the game world. Nope. It's just lack of design.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7953134, member: 6777737"] The first several months I played was either BE (no CMI) or B/X. I'm not sure because I didn't own the books then. It was fun and got me into the game, but ultimately it's not a particularly good version of the game to play. Class balance is all over the place, the mechanics are chaos, and it's really not well suited to a modern role-playing game. I say it in every one of these thread, but the truth is that it took until 3e to shed the major design flaws from OD&D. I've got all kinds of nostalgia for my early games of D&D where everything felt more mystical and esoteric, but it felt that way because the game had a completely incoherent design that was patched together over a dozen or so years and authors. The game felt arcane... because that's just what it was in the bad sense of the term. We just didn't know any better. We felt like that's how it was because the mechanics were trying to be evocative of the mystery and adventure of the game world. Nope. It's just lack of design. [/QUOTE]
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Community
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D&D Older Editions
Edition Experience: Did/Do you Play BECM/RC D&D? How Was/Is It?
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