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Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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<blockquote data-quote="Dracura" data-source="post: 7963186" data-attributes="member: 6762060"><p>The first long-running campaign I ever played, and the second version of D&D I experienced (<em>after </em>4E, oddly enough), was 3.5. Maybe it wasn't the greatest place to start. I remember being a little overwhelmed by the options, and I think I hamstrung myself early on by letting the DM talk me into playing a combination of obscure sub-race/sub-class which were in splatbooks he owned. I played a bland character who I didn't connect with, and who I was trying to build toward options I didn't have immediate access to. </p><p></p><p>I don't have a lot of concrete memories of this campaign, because I felt like I was a bit "clocked out" of it most of the time. Most of the other players were min-maxers and spent a lot of their time scanning the books for optimal builds and preferred magic items to seek in the next town. I found this all very tedious and it felt like it often got in the way of the world the DM was trying to express for us. Combat took a million years and I remember sitting around bored waiting for my turn. (Some of this was my problem, not the system's.)</p><p></p><p>I didn't really start to enjoy it until I retired my first character and rolled up a new one with a more concrete backstory and mechanics I enjoyed more. Unfortunately this only happened toward the very end of the campaign, and I only had a couple of sessions with this character. I've not really touched 3.5 since then, although I think I've played in at least one game which used the rules. </p><p></p><p>Since dipping into the OSR and coming out a 5E fan, I've come to appreciate the balance between giving players options and providing a clean and elegant ruleset.</p></blockquote><p></p>
[QUOTE="Dracura, post: 7963186, member: 6762060"] The first long-running campaign I ever played, and the second version of D&D I experienced ([I]after [/I]4E, oddly enough), was 3.5. Maybe it wasn't the greatest place to start. I remember being a little overwhelmed by the options, and I think I hamstrung myself early on by letting the DM talk me into playing a combination of obscure sub-race/sub-class which were in splatbooks he owned. I played a bland character who I didn't connect with, and who I was trying to build toward options I didn't have immediate access to. I don't have a lot of concrete memories of this campaign, because I felt like I was a bit "clocked out" of it most of the time. Most of the other players were min-maxers and spent a lot of their time scanning the books for optimal builds and preferred magic items to seek in the next town. I found this all very tedious and it felt like it often got in the way of the world the DM was trying to express for us. Combat took a million years and I remember sitting around bored waiting for my turn. (Some of this was my problem, not the system's.) I didn't really start to enjoy it until I retired my first character and rolled up a new one with a more concrete backstory and mechanics I enjoyed more. Unfortunately this only happened toward the very end of the campaign, and I only had a couple of sessions with this character. I've not really touched 3.5 since then, although I think I've played in at least one game which used the rules. Since dipping into the OSR and coming out a 5E fan, I've come to appreciate the balance between giving players options and providing a clean and elegant ruleset. [/QUOTE]
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