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Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?
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<blockquote data-quote="teitan" data-source="post: 7944114" data-attributes="member: 3457"><p>I played a lot of it. I’d still play a lot of it if I could get my players to agree but they are at best lukewarm and my wife downright stink eyeing me. </p><p></p><p>To me it’s damn near perfect. The thief system doesn’t clash with a poorly thought out skill system.</p><p></p><p>The requirements to make certain classes isn’t gatekeeping, it reflects the difficulty of training those classes experience. A ranger or Paladin is like an Army Ranger or Navy Seal and it’s not gatekeeping to give them harder requirements. You have to be a resilient bad ass to make the grade and I wholly endorse that.</p><p></p><p>I like that the system is why there aren’t high level NPCs running around doing all the heavy lifting with it being more like Goblin Killer than Dragon Prince (love both). It’s about adventuring but fighting monsters, in spite of stories of murderhobos, is not the smart thing to do at low levels. Even a 4th level wizard is something to feel a bit of awe about.</p><p></p><p>I was looking at my 1e books the last few weeks and I’m gonna be 100% honest, it is a LOT better than I remember. A LOT better. While the Monster Manual cover is a garish affair next to the thematically similar PHB and DMG, the rest of the art is fun and sometimes silly, which is a good contrast to the peril the PCs will face.</p><p></p><p>I used to feel that the classes were hamstrung but really? They are so wide open and allow a creative DM to do things that will really wow a player rather than focusing on builds and what they are going to do for their next level, it allows the players to focus on story and the characters developing as people. This lets the DM surprise players with more than just magic items but interesting STORY developments. Example, I had a PC in a 1E game that was killed by another PC. It wasn’t a disruptive game but a game where we weren’t a party and had our own things going on with the idea it would tie together later. When this happened the DM’s eyes lit up and we had a jam session the next day and crafted an undead character who was a revenant resurrected by the spirits of the barrow to hunt down murderers. This led to a campaign ending clash with a god of murder and the murdering PC and a very fun campaign. Can I do that in 3e or higher? Sure but it would take a lot more work and planning. This isn’t to attack 3e and later. I love 5e and have a great Waterdeep campaign going right now! It’s just two different styles of games!</p></blockquote><p></p>
[QUOTE="teitan, post: 7944114, member: 3457"] I played a lot of it. I’d still play a lot of it if I could get my players to agree but they are at best lukewarm and my wife downright stink eyeing me. To me it’s damn near perfect. The thief system doesn’t clash with a poorly thought out skill system. The requirements to make certain classes isn’t gatekeeping, it reflects the difficulty of training those classes experience. A ranger or Paladin is like an Army Ranger or Navy Seal and it’s not gatekeeping to give them harder requirements. You have to be a resilient bad ass to make the grade and I wholly endorse that. I like that the system is why there aren’t high level NPCs running around doing all the heavy lifting with it being more like Goblin Killer than Dragon Prince (love both). It’s about adventuring but fighting monsters, in spite of stories of murderhobos, is not the smart thing to do at low levels. Even a 4th level wizard is something to feel a bit of awe about. I was looking at my 1e books the last few weeks and I’m gonna be 100% honest, it is a LOT better than I remember. A LOT better. While the Monster Manual cover is a garish affair next to the thematically similar PHB and DMG, the rest of the art is fun and sometimes silly, which is a good contrast to the peril the PCs will face. I used to feel that the classes were hamstrung but really? They are so wide open and allow a creative DM to do things that will really wow a player rather than focusing on builds and what they are going to do for their next level, it allows the players to focus on story and the characters developing as people. This lets the DM surprise players with more than just magic items but interesting STORY developments. Example, I had a PC in a 1E game that was killed by another PC. It wasn’t a disruptive game but a game where we weren’t a party and had our own things going on with the idea it would tie together later. When this happened the DM’s eyes lit up and we had a jam session the next day and crafted an undead character who was a revenant resurrected by the spirits of the barrow to hunt down murderers. This led to a campaign ending clash with a god of murder and the murdering PC and a very fun campaign. Can I do that in 3e or higher? Sure but it would take a lot more work and planning. This isn’t to attack 3e and later. I love 5e and have a great Waterdeep campaign going right now! It’s just two different styles of games! [/QUOTE]
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