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<blockquote data-quote="Rabbitbait" data-source="post: 7979131" data-attributes="member: 60100"><p>And this weeks entry:</p><p></p><p>[SPOILER]You leave the Cannith compound, wounded and weary. Dusty and Alicia are nowhere to be seen so you start making your way back to your skycoach. You are passing through a crowded market area when suddenly an Ogre steps out in front of your group. "DRESK KROTOUR", he yells, "TIME FOR PAYBACK OLD FRIEND. YOU GOT ME SENT TO JAIL AND THEN TURNED TRAITOR ON DAASK. WELL HERE'S WHERE YOU LEARN YOUR PLACE. TELL YOUR PRETTY FRIENDS TO STEP BACK, THIS IS JUST YOU AND ME".</p><p></p><p>It is an Daask enforcer that Dresk used to work with, Goord the Blunt. He had gone to jail when a job that Dresk and him were on went wrong, leading to the death of a merchant.</p><p></p><p><a href="https://s3.amazonaws.com/files.d20.io/images/26115674/X68uU47Ah2zal2Qi3hWzcA/original.png" target="_blank"><img src="https://s3.amazonaws.com/files.d20.io/images/26115674/X68uU47Ah2zal2Qi3hWzcA/original.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="width: 284px" /></a></p><p></p><p>Goord looks at the crowd who are scattering away, "ANYONE WANNA SEE A MURDER? STICK AROUND, THIS IS GOING TO BE A DOOZY". He then looks around the group. "HEY, WHERE'S THE GNOME. YOU WERE MEANT TO RESCUE THE GNOME".</p><p></p><p>"How did you know about the Gnome?" asks Dresk.</p><p></p><p>"OH YEAH, THE LETTER WAS FAKE. THE BOSS WANTS THE GNOME AND WE ALL WANT YOU DEAD. THIS WAS A GOOD WAY OF KILLING TWO SQUIRTS WITH ONE STONE".</p><p></p><p>You look around to see if there are any escape routes. You are all badly wounded and this is possibly a fight you cannot win. As you look around you see a figure step out of a doorway. It is another old Daask friend, Kal Bloodthorn.</p><p></p><p><a href="https://s3.amazonaws.com/files.d20.io/images/26019038/Q-LFHTmwvGhKLnek6f0hLg/original.png" target="_blank"><img src="https://s3.amazonaws.com/files.d20.io/images/26019038/Q-LFHTmwvGhKLnek6f0hLg/original.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="width: 205px" /></a></p><p></p><p>"Sorry Dresk", he says sadly, "There is no escape this time".</p><p></p><p>"YOU LOOK AFTER HIS FRIENDS", Goord shouts, "DRESK IS MINE". </p><p></p><p>With that he attacks. Dresk sees the attack coming and gets in first, pulling his maul out and giving Goord a solid hit in the side. Bones crunch. Goords growls in pain and smashes a massive club down on Dresks shoulder, breaking it. One more hit will be enough to kill him".</p><p></p><p>Meanwhile Kal puts his head down and charges at Chronk, who is very badly injured and had decided to sit this one out. He gores Chronk who only just manages to stay conscious. Chronk grabs Kal's horns and starts pushing him back to the edge of the platform.</p><p></p><p>Ashana sees that her friends have been badly injured and digs deep into her ancient memories. A wave of healing energy flows from her, closing Chronk's wounds and fixing Dresk's shoulder. Topsy runs forward to help Dresk with the ogre, punching Goord hard with his power gloves. Suddenly goblins jump out from around corners, shooting from shortbows and wounding several of you. Meanwhile a gargoyle detaches itself from a nearby rooftop and launches itself at Ashana, clawing and biting.</p><p></p><p>Chronk keeps pushing on Kals horns and manages to shove him off the edge of the platform. Kal grabs at Chronk, trying to pull Chronk down with him him but fails, plummeting down. However after a short fall his decent suddenly slows and he slowly floats down to a nearby bridge. He looks up at Chronk, salutes him, and then walks away.</p><p></p><p>Meanwhile Dresk gives a massive swing on his maul, hitting Goord in the ear. Goord falls to the ground with a thump, dead. Dresk looks at the goblins around him and gives a gutteral roar. They look at each other and then run and Topsy takes one of them down with a bolt of fire.</p><p></p><p>Chronk looks around and sees two other goblins who both turn and run. Chronk chases one and grabs him. "Who sent you", he yells. </p><p></p><p>The goblin in a panicked voice squeeks, "I don't know nuffin, please don't kill me, I wasn't told this would happen, please let me go, please, please, I don't wanna diiiiiiie". </p><p></p><p>Chronk realises that this goblin will tell him nothing useful throws him away over the edge of the platform and the goblin then plummets to a messy end far below.</p><p></p><p>Now there is only the gargoyle left and it starts taking damage from Dresk and Topsy. Realising that he cannot win, he soars up and away. </p><p></p><p>You have survived this ambush, but Topsy is worried. They knew you would be here, they knew about Alicia Lund, which means her cover had already been blown, and Daask obviously wants you dead. </p><p></p><p>You make your way back to your new headquarters at Drummonds Independents to patch up your wounds and recover.</p><p></p><p></p><p></p><p>Meanwhile, Dusty is still tracking Alicia Lund. Your special attributes allow you to stay out of sight of her without losing track of her. She takes a circuitious and confusing route through the city. After over an hour you have made your way right up the towers of the city to the Highest Towers district where Alicia enters a House Sivis building. You follow her in to the busy public space and watch as she talks to an official who looks around and then takes her into a back room. You decide to wait, and lean nonchalently against a desk for about half an hour. She then comes back out and is wearing what appears to be travelling clothes with a large suitcase. She exits the building and you follow her. As you exit she has disappears from sight, but you can sense that she has dodged down a nearby alley. You enter the alley and there appears to be nobody there. You can spot her foot - she is hiding behind a dumpster.</p><p></p><p><a href="https://s3.amazonaws.com/files.d20.io/images/124684429/FIuU207pLF6rVwx2izzh1Q/original.png?1587289540" target="_blank"><img src="https://s3.amazonaws.com/files.d20.io/images/124684429/FIuU207pLF6rVwx2izzh1Q/med.png?1587289540" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="width: 112px" /></a></p><p></p><p>Dusty: "Alicia Lund, I'm not here to hurt you. I'm one of your rescuers from the compound".</p><p></p><p>Alicia :"I wouldn't have needed rescuing if you hadn't blown my cover".</p><p></p><p>Dusty: "But you sent us a letter, you said you needed rescuing in exchange for codebreaking"</p><p></p><p>Alicia: "I didn't send a letter. Hang on, what codes need breaking?"</p><p></p><p></p><p></p><p>You explain about the ancient chest that you had taken from Daask with the coded schema. Alicia suddenly becomes much more interested and agrees to take a look. She returns to House Sivis and leaves her suitcase there, and then joins you as you escort her to the Queen of the Damned. Delgo is very happy to see her and after introductions takes her to look at the contents of the chest. With nothing left to do here you return to Drummond's Independents and catch up with the others about all that has occured.</p><p></p><p>You all spend the night here. It's uncomfortably hot but you get to meet Dresk's family.</p><p></p><p>The next morning you decide that it is time to clear the mephits out from the furnace that you had locked up previously. Topsy declines to join you as he wants to study the papers he stole from the Cannith Compound. He finds interesting papers indicating that Garavantus was answering to Merrix d'Cannith and was trying to find a way to create warforged without the use of a creation forge. This is potentially huge blackmail material. The use of creation forges was banned as part of the Treaty of Thronehold, but creating them without one would be against the spirit of the law. You also find this letter:</p><p></p><p><a href="https://s3.amazonaws.com/files.d20.io/images/117939478/LHt2bHn0aJsVQH-jJKJrww/original.png?1586078691" target="_blank"><img src="https://s3.amazonaws.com/files.d20.io/images/117939478/LHt2bHn0aJsVQH-jJKJrww/med.png?1586078691" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p></p><p></p><p>Meanwhile Dusty, Dresk, Ashana and Chronk make their way down to the locked furnace. You quietly unbar the door and then launch yourselves inside. The room has been destroyed, anything that has been burnt is now cinders, and even the walls are scorched. The wall at the back of the room has collapsed, revealing a tunnel winding downwards into the darkness.</p><p></p><p>The mephits are still there, but there are also giant red beetles. You fight them, but it is still not easy. They breathe gouts of fire on you and you fall back as you fight so that you can hopefully close the door if you need to. However 3 of the 5 mephits raise their hands and another 5 mephits appear behind you. Suddenly you have double the danger. You manage to kill one of the originals and clear the doorway. You then shut the door and fight the 5 in the corridor with you. But once again you are badly injured. You have managed to kill one of the original mephits, but four remain. And what is the passage that has been revealed?[/SPOILER]</p></blockquote><p></p>
[QUOTE="Rabbitbait, post: 7979131, member: 60100"] And this weeks entry: [SPOILER]You leave the Cannith compound, wounded and weary. Dusty and Alicia are nowhere to be seen so you start making your way back to your skycoach. You are passing through a crowded market area when suddenly an Ogre steps out in front of your group. "DRESK KROTOUR", he yells, "TIME FOR PAYBACK OLD FRIEND. YOU GOT ME SENT TO JAIL AND THEN TURNED TRAITOR ON DAASK. WELL HERE'S WHERE YOU LEARN YOUR PLACE. TELL YOUR PRETTY FRIENDS TO STEP BACK, THIS IS JUST YOU AND ME". It is an Daask enforcer that Dresk used to work with, Goord the Blunt. He had gone to jail when a job that Dresk and him were on went wrong, leading to the death of a merchant. [URL='https://s3.amazonaws.com/files.d20.io/images/26115674/X68uU47Ah2zal2Qi3hWzcA/original.png'][IMG width="284px"]https://s3.amazonaws.com/files.d20.io/images/26115674/X68uU47Ah2zal2Qi3hWzcA/original.png[/IMG][/URL] Goord looks at the crowd who are scattering away, "ANYONE WANNA SEE A MURDER? STICK AROUND, THIS IS GOING TO BE A DOOZY". He then looks around the group. "HEY, WHERE'S THE GNOME. YOU WERE MEANT TO RESCUE THE GNOME". "How did you know about the Gnome?" asks Dresk. "OH YEAH, THE LETTER WAS FAKE. THE BOSS WANTS THE GNOME AND WE ALL WANT YOU DEAD. THIS WAS A GOOD WAY OF KILLING TWO SQUIRTS WITH ONE STONE". You look around to see if there are any escape routes. You are all badly wounded and this is possibly a fight you cannot win. As you look around you see a figure step out of a doorway. It is another old Daask friend, Kal Bloodthorn. [URL='https://s3.amazonaws.com/files.d20.io/images/26019038/Q-LFHTmwvGhKLnek6f0hLg/original.png'][IMG width="205px"]https://s3.amazonaws.com/files.d20.io/images/26019038/Q-LFHTmwvGhKLnek6f0hLg/original.png[/IMG][/URL] "Sorry Dresk", he says sadly, "There is no escape this time". "YOU LOOK AFTER HIS FRIENDS", Goord shouts, "DRESK IS MINE". With that he attacks. Dresk sees the attack coming and gets in first, pulling his maul out and giving Goord a solid hit in the side. Bones crunch. Goords growls in pain and smashes a massive club down on Dresks shoulder, breaking it. One more hit will be enough to kill him". Meanwhile Kal puts his head down and charges at Chronk, who is very badly injured and had decided to sit this one out. He gores Chronk who only just manages to stay conscious. Chronk grabs Kal's horns and starts pushing him back to the edge of the platform. Ashana sees that her friends have been badly injured and digs deep into her ancient memories. A wave of healing energy flows from her, closing Chronk's wounds and fixing Dresk's shoulder. Topsy runs forward to help Dresk with the ogre, punching Goord hard with his power gloves. Suddenly goblins jump out from around corners, shooting from shortbows and wounding several of you. Meanwhile a gargoyle detaches itself from a nearby rooftop and launches itself at Ashana, clawing and biting. Chronk keeps pushing on Kals horns and manages to shove him off the edge of the platform. Kal grabs at Chronk, trying to pull Chronk down with him him but fails, plummeting down. However after a short fall his decent suddenly slows and he slowly floats down to a nearby bridge. He looks up at Chronk, salutes him, and then walks away. Meanwhile Dresk gives a massive swing on his maul, hitting Goord in the ear. Goord falls to the ground with a thump, dead. Dresk looks at the goblins around him and gives a gutteral roar. They look at each other and then run and Topsy takes one of them down with a bolt of fire. Chronk looks around and sees two other goblins who both turn and run. Chronk chases one and grabs him. "Who sent you", he yells. The goblin in a panicked voice squeeks, "I don't know nuffin, please don't kill me, I wasn't told this would happen, please let me go, please, please, I don't wanna diiiiiiie". Chronk realises that this goblin will tell him nothing useful throws him away over the edge of the platform and the goblin then plummets to a messy end far below. Now there is only the gargoyle left and it starts taking damage from Dresk and Topsy. Realising that he cannot win, he soars up and away. You have survived this ambush, but Topsy is worried. They knew you would be here, they knew about Alicia Lund, which means her cover had already been blown, and Daask obviously wants you dead. You make your way back to your new headquarters at Drummonds Independents to patch up your wounds and recover. Meanwhile, Dusty is still tracking Alicia Lund. Your special attributes allow you to stay out of sight of her without losing track of her. She takes a circuitious and confusing route through the city. After over an hour you have made your way right up the towers of the city to the Highest Towers district where Alicia enters a House Sivis building. You follow her in to the busy public space and watch as she talks to an official who looks around and then takes her into a back room. You decide to wait, and lean nonchalently against a desk for about half an hour. She then comes back out and is wearing what appears to be travelling clothes with a large suitcase. She exits the building and you follow her. As you exit she has disappears from sight, but you can sense that she has dodged down a nearby alley. You enter the alley and there appears to be nobody there. You can spot her foot - she is hiding behind a dumpster. [URL='https://s3.amazonaws.com/files.d20.io/images/124684429/FIuU207pLF6rVwx2izzh1Q/original.png?1587289540'][IMG width="112px"]https://s3.amazonaws.com/files.d20.io/images/124684429/FIuU207pLF6rVwx2izzh1Q/med.png?1587289540[/IMG][/URL] Dusty: "Alicia Lund, I'm not here to hurt you. I'm one of your rescuers from the compound". Alicia :"I wouldn't have needed rescuing if you hadn't blown my cover". Dusty: "But you sent us a letter, you said you needed rescuing in exchange for codebreaking" Alicia: "I didn't send a letter. Hang on, what codes need breaking?" You explain about the ancient chest that you had taken from Daask with the coded schema. Alicia suddenly becomes much more interested and agrees to take a look. She returns to House Sivis and leaves her suitcase there, and then joins you as you escort her to the Queen of the Damned. Delgo is very happy to see her and after introductions takes her to look at the contents of the chest. With nothing left to do here you return to Drummond's Independents and catch up with the others about all that has occured. You all spend the night here. It's uncomfortably hot but you get to meet Dresk's family. The next morning you decide that it is time to clear the mephits out from the furnace that you had locked up previously. Topsy declines to join you as he wants to study the papers he stole from the Cannith Compound. He finds interesting papers indicating that Garavantus was answering to Merrix d'Cannith and was trying to find a way to create warforged without the use of a creation forge. This is potentially huge blackmail material. The use of creation forges was banned as part of the Treaty of Thronehold, but creating them without one would be against the spirit of the law. You also find this letter: [URL='https://s3.amazonaws.com/files.d20.io/images/117939478/LHt2bHn0aJsVQH-jJKJrww/original.png?1586078691'][IMG]https://s3.amazonaws.com/files.d20.io/images/117939478/LHt2bHn0aJsVQH-jJKJrww/med.png?1586078691[/IMG][/URL] Meanwhile Dusty, Dresk, Ashana and Chronk make their way down to the locked furnace. You quietly unbar the door and then launch yourselves inside. The room has been destroyed, anything that has been burnt is now cinders, and even the walls are scorched. The wall at the back of the room has collapsed, revealing a tunnel winding downwards into the darkness. The mephits are still there, but there are also giant red beetles. You fight them, but it is still not easy. They breathe gouts of fire on you and you fall back as you fight so that you can hopefully close the door if you need to. However 3 of the 5 mephits raise their hands and another 5 mephits appear behind you. Suddenly you have double the danger. You manage to kill one of the originals and clear the doorway. You then shut the door and fight the 5 in the corridor with you. But once again you are badly injured. You have managed to kill one of the original mephits, but four remain. And what is the passage that has been revealed?[/SPOILER] [/QUOTE]
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