Dwarf Wizard, how to play him?

JesterPoet

First Post
Well, I'm looking for some ideas from you creative types... :)

I created a Dwarf Wizard for the game I'm currently in (1st level) and was originally going to go with the earth-based theme (basically an arcane druid). However, someone else decided to make a druid, so I think that takes some of the fun out of it.

Anyone have ideas for directions I can take this wizard and his personality that will be fun? I think I'm going to make him a conjurer, but I guess I could change that too, if it came to it.

Just looking to do something a little different, but low on ideas.
 

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Edgy. Dwarves aren't fond of wizards, so they wouldn't like him. They might have used to play pranks on him, but he always got them back by tainting their drinks. So now he's edgy and spiteful.

The moral is, make a history then decide how they act.
 

JesterPoet said:
Well, I'm looking for some ideas from you creative types... :)

I created a Dwarf Wizard for the game I'm currently in (1st level) and was originally going to go with the earth-based theme (basically an arcane druid). However, someone else decided to make a druid, so I think that takes some of the fun out of it.

Anyone have ideas for directions I can take this wizard and his personality that will be fun? I think I'm going to make him a conjurer, but I guess I could change that too, if it came to it.

Just looking to do something a little different, but low on ideas.
I once made a Dwarven wizard named Sonen Coldforge that I never got around to playing for more than one session (long story). He's got a decent background so I regret not getting to use him. The synopsis of his story is that his ancestor was banished from his dwarven clan for practicing necromancy. His family was condemned for his actions as well, and the family name was stripped and replaced with Coldforge (a name reserved for those associated with necromancy and/or dark magics in general). Years have passed and the family has struggled to regain its honour and lose the brand of Coldforge. Sonen has decided the only way to achieve this is to learn magic himself to understand the temptation that lead his ancestor to the darkness. Armed with this knowledge he will seek to educate the dwarven community about the positive and negative applications of wizardry . However, he knows this will not be enough to regain his family honour, so he undertakes a life of adventuring both to learn more of magic and to redeem himself and his family through his great deeds. As I said, I never got to play this character, so I'm not sure how he would have turned out. Depending on what happened in the campaign he was either going to stay on the side of good and (hopefully) achieve his goals, or in his quest to learn the temptation of his ancestor fall to the dark side of wizardry (inspite-though perhaps in part because of-his good intentions).

Well, that's what I came up with, not sure if it's what you're looking for but just tossing around some ideas. Good luck!
 

Ferret said:
The moral is, make a history then decide how they act.

Yeah, that's how I normally do things, and how I did it this time, but unfortunately I feel the need to bail on all of the stuff I created, but would kinda screw my group if I bailed on my character (long story) so I'm grabbing at straws for some history ideas.

But everything so far has helped. I appreciate the ideas and any more that happen to come.
 

Go with an enchanter....

I'm currently running a Dwarven Smith who has sought out magic to create magical weapons and armor. He is Level 1 Fighter, Level 3 mage at this point. He has full rnaks in Weaponsmithy, and Armorer, and has focused on enchantment spells.

Pat E
 

I'd go for a spell craftsman - plans on making his own spells and magic items, mutters about "that's a good spell, that is", appreciates craftsmanship in a good fireball and so on.
 



JesterPoet wrote: "I created a Dwarf Wizard for the game I'm currently in (1st level) and was originally going to go with the earth-based theme (basically an arcane druid). However, someone else decided to make a druid, so I think that takes some of the fun out of it."

Here's something a little wild and crazy (emphasis on the crazy). Your dwarf discovers at an early age that he can wield magic. His family discourages him from developing the talent, and try to encourage him to follow the family business of weapon-smithing.

Fed up with his family, the Dwarf runs away from home. He eventually falls in with a travelling carnival. The owner of the carnival has some small degree of magical skill and teaches the Dwarf ways to enhance his magical talent.

The Dwarf spends the remainder of his adolescence travelling with the Carnival and wowing audiences with his clever conjuring tricks. When he comes of age, he decides to strike off on his own to find adventure and excitement.

Just a thought,
Alenda
 

Dwarf Wizard Bounty Hunter.

take up subdual substitution feat so that any damage spells he causes can be subdual damage.
use tanglefoot bags, nets, bolas, etc
He's not the typical bounty hunter that goes around and beats up people, he drags them back in a net when they are thoroughly KO-ed.

hehe
 

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