jmucchiello said:
After the 20th man is felled in less than 5 rounds who volunteers to load the weapon next?
The guy with the tower shield, most likely.
Actually, that was going to be one of my suggestions: dwarves might want to invest in tower shields. They might even have ones that fit their tunnels precisely, allowing a line of advancing dwarves to push an essentially solid wall of shields in front of them. Such a formation would be invulnerable to spells like fireball, since everyone behind the shields would have 100% cover, and there'd be no way for the spell to originate behind the shieldline.
Clerics of Moradin will often have the earth domain, allowing them to command creatures with the earth subtype. Any creature with a burrow speed is excellent at breaking up enemy lines. Earth elementals can appear in the middle of enemy troops, sowing confusion.
Wall of Stone can be used to great effect underground, sealing off passages or creating spur-of-the-moment battlements. 5th-level domain spell for the earth domain.
Dwarves will often find themselves fighting enemies with spell-resistance -- drow especially. Spells that bypass SR such as transmute rock to mud will come in useful in these circumstances.
Generally, I see dwarvish disadvantages as the following:
*Slow-moving
*Inclined to heavy armor
*Uninclined to mounted or aerial combat
*Uninclined to arcane magic (i.e., artillery).
Their advantages are:
* Extra-tough troops
* Familiarity with surroundings
* An ability to alter the battlefield on the fly.
Imagine a battle of drow vs. dwarves. The drow will be throwing spells at the dwarves, trying to charm members of the front lines, and firing arrows at them. They'll engage in hit-and-run tactics.
The dwarves will retaliate with tower shields against the arrows. They might cast wall of stone between the archers and the spellcasters, making attacking each group easy. They'll send their commanded earth elementals against the spellcasters, while their tower-shield troops lumberingly charge the archers. If the drow start to retreat, either a wall of stone or a transmute rock to mud will delay them.
Daniel