aboyd
Explorer
I was reading the Duskblade handbook, and I found some perplexing statements. Can you guys help me out?
First, it cites this ridiculous post about stacking as the correct, "by the rules" method of using the Arcane Strike feat. Does anyone have any rules text that stops someone from stacking? I thought of the stacking limitations of spells, but then realized that Arcane Strike is a feat.
Second, in that same cited thread, someone replies as follows: "With the recent production of the rules compendium the action to perform an arcane strike is a swift action now." So I have the RC, and I cannot find such a rule about Arcane Strike anywhere. Would someone clue me in?
Next, hopping back into the handbook thread itself, the author says in multiple posts, "can't channel a swift action spell." I don't understand that. The description of the Duskblade's Arcane Channeling states it can channel any spell with "a casting time of 1 standard action or less." So why are swift spells out?
Next, the author says, "channel resist energy and buff your party." However, the rules for Arcane Channeling state that when you channel a touch spell onto multiple subjects, "Doing so discharges the spell at the end of the round." So no buff would last. Or does "discharges" mean something else?
Finally, he also suggests channeling Blade of Blood (a swift spell, oddly enough) onto all your allies weapons. This seems broken for the reason I just mentioned (it should discharge at the end of the round, before the players have a chance to use it). However, it also seems to fly in the face of the FAQ, which states that when they referred to channeling "touch" spells, what they meant was spells that had a "melee touch attack." I don't know how to conceive of touching your own weapon as a melee touch attack. The spell text certainly doesn't ask the caster to make a melee touch attack in order to apply the spell to the weapon -- it assumes that "range: touch" and "target: weapon" automatically succeeds. How would you adjudicate this?
Thanks gang.
First, it cites this ridiculous post about stacking as the correct, "by the rules" method of using the Arcane Strike feat. Does anyone have any rules text that stops someone from stacking? I thought of the stacking limitations of spells, but then realized that Arcane Strike is a feat.

Second, in that same cited thread, someone replies as follows: "With the recent production of the rules compendium the action to perform an arcane strike is a swift action now." So I have the RC, and I cannot find such a rule about Arcane Strike anywhere. Would someone clue me in?
Next, hopping back into the handbook thread itself, the author says in multiple posts, "can't channel a swift action spell." I don't understand that. The description of the Duskblade's Arcane Channeling states it can channel any spell with "a casting time of 1 standard action or less." So why are swift spells out?
Next, the author says, "channel resist energy and buff your party." However, the rules for Arcane Channeling state that when you channel a touch spell onto multiple subjects, "Doing so discharges the spell at the end of the round." So no buff would last. Or does "discharges" mean something else?
Finally, he also suggests channeling Blade of Blood (a swift spell, oddly enough) onto all your allies weapons. This seems broken for the reason I just mentioned (it should discharge at the end of the round, before the players have a chance to use it). However, it also seems to fly in the face of the FAQ, which states that when they referred to channeling "touch" spells, what they meant was spells that had a "melee touch attack." I don't know how to conceive of touching your own weapon as a melee touch attack. The spell text certainly doesn't ask the caster to make a melee touch attack in order to apply the spell to the weapon -- it assumes that "range: touch" and "target: weapon" automatically succeeds. How would you adjudicate this?
Thanks gang.