Duskblade builds in play

Stormborn

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Looking for info (or a redirect to a thread where this was already discussed) on duskblade builds, especially how they come off in play. The PHB2 has 3 feat progressions, but really only use feats from PHB and PHB2. What would you change or add to those builds? What spells? Is something like Spell Focus and Greater Spell Focus worth it?

Tell me about the Duskblade.
 

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Resist Energy is good spell for Duskblades; it's a handy buff that they get as a level 1 spell (instead of 2) and they have many 1st level spells per day. True Strike is useful in conjunction with Quick Cast and Power Attack. Pick one of Shocking Grasp or Chill Touch for 1st level spells to channel; shock offers more spike damage, while Chill Touch grants extra endurance. Touch of Fatigue is by far the best cantrip on their list, but they can probably get all of them anyway.

Second level spells have good utility and buffs. Scorching Ray provides an effective ranged attack. With a high INT or spell focus, Ghoul Touch could be effective. Touch of Idiocy is a good spell for channeling.

Vampiric Touch is THE Duskblade spell. The ability to deal damage via melee attacks plus the channeled spell while healing one's self is huge. Don't pass this one up. Other 3rd level spells pale in comparison; the best of the lot seem to be Regroup, Dispeling Touch, GMW, and Keen Edges. Depending on the campaign, Doom Scarabs may also be very effective. Really though, every other 3rd level spell you use is one less Vampiric Touch. I used some 3rd level spells to pick more 2nds.

Fireshield is another winner at 4th level since it works best in melee. Enervation and DD are other good 4th level spells. None of the level 5 spells really stand out, but they do offer some long range options.

Battlecaster from CAr is useful for gaining access to heavy armor earlier, but rich characters could just use Mithril Plate and save themselves a feat. The Whirlwind feat chain seems very interesting for Duskblades, because of the way Whirlwind interacts with the full round arcane channeling power. A Duskblade that's surrounded and badly injured could reap some massive healing with a whirling Vampiric attack. I almost went that route, but went warforged instead of human.

Depending on DM interpretation, Extra Spell may be the best thing ever - if you can get a spell that's not on your list, then pick up Wraithstrike. Polymorph would also be a handy thing to have.

If you take True Strike, then Power Attack could produce some nasty hits, especially versus energy or spell resistant foes. True Strike would also work well with Improved Disarm or Sunder. True Strike can be leveraged to trivialize attack penalties or opposed attack rolls.

Most Duskblade spells are self buffs or don't have saves, so Spell Focus probably won't be too good. Naturally, since so few of their spells require saves, the ones that do are spread throughout several schools; spell focus probably works on like 1 spell. Ghoul Touch may the exception though, but I haven't tried it out. Spell Penetration or Arcane Mastery might be good though.

I was thinking of going for some Sudden Metamagic feats, but haven't had a chance to try them out yet.
 

I have to second the True Strike/Power Attack option. Even at first level you can combine these two spells to do some serious damage, especially if you go for a 2-handed weapon like greatsword.

Once you can channel and quick-cast it gets really big. Assuming I'm doing my math right, a third-level duskblade with a 16 Strength channelling Shocking Grasp will do something like 2d6+10 plus 3d6 electrical and be just about guaranteed to hit.
 
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Arcane Strike from Complete Arcane is another very nice feat for duskblades. The large numbers of spells they have makes it that much more useful.
 

Vysirez said:
Arcane Strike from Complete Arcane is another very nice feat for duskblades. The large numbers of spells they have makes it that much more useful.

Arcane Strike is in Complete Warrior. I agree that it's a good way to get some use out of all those extra spell slots.
 
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Victim said:
Vampiric Touch is THE Duskblade spell. The ability to deal damage via melee attacks plus the channeled spell while healing one's self is huge. Don't pass this one up. Other 3rd level spells pale in comparison... The Whirlwind feat chain seems very interesting for Duskblades, because of the way Whirlwind interacts with the full round arcane channeling power. A Duskblade that's surrounded and badly injured could reap some massive healing with a whirling Vampiric attack. I almost went that route, but went warforged instead of human.

Vampiric touch is a great spell, but remember one very imprtant thing: multiple vampiric touches overlap they do not stack with each other, your not going to get 100's of extra HP's with this spell.
 

boolean said:
Arcane Strike is in Complete Warrior. I agree that it's a good way to get some use out of all those extra spell slots.


Hehe, when I made that post I had at typed up Complete Warrior, but then decided it must have been from CA. Shouldnt have second guessed myself..:)
 

It's also important to remember that you cannot cast any spells with somatic components while wearing a heavy shield and a wielding a weapon (of any size), or wielding a two handed weapon. So while you can cast a true strike and then power attack with a greatsword, you can't channel any of your touch spells into it (or any other two handed weapon)... unless you have still spell or the like.

So it becomes something of a balance issue. At 5th level do you want to burn your one single use of quick cast to cast a true strike power attack for full and attack as such...

+15 to attack (-5 penalty from power attack)... +10 to damage for a single attack every day... or just +5d6 electrical damage and you are able to do it for 5+bonus spells number of times.

That being said, if you take Still spell and arcane preparation, you can easily wield two handed weapons (seems a big waste though).

Doom Scarabs is pimp at higher levels as it does the damage even if you fail the SR (or if the creature has no SR). And since most creatures at high levels have SR... and because you have a penetration class effect, you can gain tons of HP and do tons of damage to many creatures.

When making this class you should try to maintain lots of spells with touch or ranged touch. You should also try to keep on hand one Reflex save spell, one will save, and one Fort spell. That way you can use say chain lightning on your Fortitude resistant enemies, Hold person on anyone with low will, and Disintigrate on your roguish and spellcasting types.
 

trimeulose said:
It's also important to remember that you cannot cast any spells with somatic components while wearing a heavy shield and a wielding a weapon (of any size), or wielding a two handed weapon. So while you can cast a true strike and then power attack with a greatsword, you can't channel any of your touch spells into it (or any other two handed weapon)... unless you have still spell or the like.
.


Somatic Weaponry from Complete Mage gets around this problem.
 

Ilium said:
I have to second the True Strike/Power Attack option. Even at first level you can combine these two spells to do some serious damage, especially if you go for a 2-handed weapon like greatsword....
I don't think a Power attack for two more damage is worth it at level 1... I'd rather use Shocking Grasp here. The combo becomes much more useful a few levels later.

Vampiric Touch is still great for Duskblades even with the right ruling ;)
 

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