TheSword
Legend
So it is a well known secret that the city Drakkenheim written by the dungeon dudes is heavily inspired by the city of Mordheim in Warhammer Fantasy’s Old World. The city was popularized by a tabletop skirmish game in the early 00’s by the same name that featured factions fighting over a ruined city. A city destroyed by a meteor of glowing stone that caused strange mutations and empowered magic. Some of those factions include an ’academy’ of amethyst wizards and an order of Wizard hunting templars. Sound familiar?
They’ve done a brilliant job filing off the serial numbers to bring this non-linear, faction and location based sandbox campaign to the gaming world. However, for those like me, that love the style and feel of the old world I thought it would be good to pull the campaign back to Mordheim (Which means murder home if you were wondering). I’m going to be as spoiler lite as possible and use spoiler tags to preserve this for players as well as DMs.
While I will fit this into the official timeline of the Warhammer world some poetic license will be required to match things up. I’m also going to make some assumptions to fill gaps. I’m trying not to do anything that will mess up an existing campaign but it will mean making changes to a few dates mainly.
NB: The adventure also has heavy Bloodborne vibes - a city plagued by mutated monsters and otherworldly forces in evocative locations across the ruins. If you want to run a Bloodborne campaign in the ruins of Yarnham you could do a lot worse that run this adventure.
So without further ado I’ll crack on with placing Mordheim in a space and a time.
They’ve done a brilliant job filing off the serial numbers to bring this non-linear, faction and location based sandbox campaign to the gaming world. However, for those like me, that love the style and feel of the old world I thought it would be good to pull the campaign back to Mordheim (Which means murder home if you were wondering). I’m going to be as spoiler lite as possible and use spoiler tags to preserve this for players as well as DMs.
While I will fit this into the official timeline of the Warhammer world some poetic license will be required to match things up. I’m also going to make some assumptions to fill gaps. I’m trying not to do anything that will mess up an existing campaign but it will mean making changes to a few dates mainly.
NB: The adventure also has heavy Bloodborne vibes - a city plagued by mutated monsters and otherworldly forces in evocative locations across the ruins. If you want to run a Bloodborne campaign in the ruins of Yarnham you could do a lot worse that run this adventure.
So without further ado I’ll crack on with placing Mordheim in a space and a time.