GothmogIV
Adventurer
Has anyone played Dungeon World? What's the verdict? The longer I play these games, the more I appreciate simple rules and systems. This one looks pretty narrative.
Currently playing in a Dungeon World game that’s using Unlimited Dungeons as an extension and having a blast. It runs very quickly, my character’s abilities feel unique, distinct and useful, and it’s still challenging. It’s a really well done system.Has anyone played Dungeon World? What's the verdict? The longer I play these games, the more I appreciate simple rules and systems. This one looks pretty narrative.
I've read Fellowship, not played it, so grain of salt time. It's definitely more for people who are trying to tell heroic fantasy stories that involve going on a major quest that includes a journey but that places less importance on physical combat, such as LotR. It's not for dungeon-crawling fantasy where combat is the norm.It's functional, but it's trying to make a narrative game out of old school dungeon crawling, which I feel like is an odd choice. Fellowship is a better game for using the PbtA system to tell a heroic fantasy story.
It's just a 1.5-page barest-bones leaflet, there's not much to it (and no-one would even remember it exists, if not for it being from John Harper). It does my pet peeve, 'on a 7-9 there's a complication of some sort, ask your GM what, we're not here to support the GM lol' as a core part of the resolution system, when the whole point of PbtA games (IMO) is to structure suggestions for that into the moves.I'm told World of Dungeons evolves Dungeon World into a more successful form.