Drinking a potion is a minor action?

catsclaw227

First Post
I was reading the KotS FAQ at Wizard's site and there was this question:

KotS FAQ said:
Page 59 of the Adventure book says a healing potion takes a standard action to use and page 57 says it takes a minor action. Which is right?

Drinking a potion is usually a minor action but administering a potion to an unconscious creature is a standard action.​
Holy cow.... so you can move, do a standard action and drink a potion in the same round? That's a pretty big change over 3.5e.
 

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catsclaw227 said:
So you can move, do a standard action and drink a potion in the same round?

Aye but a wisdom check is still needed to drink and play D&D in the same night. :D
 
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Also, healing potions really aren't that great in KotS. They let you spend a healing surge to heal 1d10 hp instead of your usual healing surge. Since a wizard has the lower surge at 5, for most characters, that means using the potion is actually likely to heal you LESS than using a normal surge. The only plusses to using a potion are that you can use it without spending your one second wind of the encounter, and that you can use it as a minor action.
 

Wik said:
Also, healing potions really aren't that great in KotS. They let you spend a healing surge to heal 1d10 hp instead of your usual healing surge. Since a wizard has the lower surge at 5, for most characters, that means using the potion is actually likely to heal you LESS than using a normal surge. The only plusses to using a potion are that you can use it without spending your one second wind of the encounter, and that you can use it as a minor action.

I was under the impression that it healed 10 HP (also it was a low level potion). I wouldnt be surprised if we see more expensive CLW type potions that dont need a healing surge (as per the cleric).

EDIT: Yeah, you spend a healing surge and you get 10HP instead of your normal surge amount, but as stated above its probably like a cure minor from 3.x. There will most likely be much better potions as well.
 
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Considering that everyone, including Monsters, get minor actions. It's all still balanced.

Therefore, don't waste your Minor Actions!
 

If you don't have any other method of spending your healing surges (such as having a cleric or warlord in the party) than potions aren't a bad option, even at 1d10.
 

catsclaw227 said:
Holy cow.... so you can move, do a standard action and drink a potion in the same round? That's a pretty big change over 3.5e.

Hmm...

Byronic said:
Cassandra stumbled with a seductive yet oddly unbalanced gait across the battlefield, taking gulps from her "special elixir" as she neared her intended foe. As she neared him she let loose a torrent of foul arcane words opening a portal to the space beyond the stars itself, summoning the tentacles of some mindless ravenous unholy beast to pluck him from this world. That was the last time he wouldn't return her calls

I think the mechanic works.
 

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