takasi
First Post
I'm trying to understand the rules for Dread Necromancer.
At 8th level, let's say a necromancer has an item with an enhancement to charisma (+4) and has a 20 charisma as base. That means the necromancer has a +6. With a desecrate spell, the necromancer can animate a 32 HD zombie with each casting (each with about 336 hp I think), and with the undead mastery class feature she can control up to 80 HD of creatures.
Add the sickening grasp feat and you can get 36 HD zombies (up to 90 HD of them).
Now if the DM will allow taking the 'Divine' Spell Power feat (changing arcane to divine) to boost the caster level to 13 with a rebuke check, we now have 52 HD zombies (up to 130 HD controlled).
Does anyone see this as a tad bit unbalanced for an ability you can do every day? Granted, you're going to pay 1500-3000 gp in material components.
Do these numbers seem right? Just trying to make sure I understand the rules as written.
At 8th level, let's say a necromancer has an item with an enhancement to charisma (+4) and has a 20 charisma as base. That means the necromancer has a +6. With a desecrate spell, the necromancer can animate a 32 HD zombie with each casting (each with about 336 hp I think), and with the undead mastery class feature she can control up to 80 HD of creatures.
Add the sickening grasp feat and you can get 36 HD zombies (up to 90 HD of them).
Now if the DM will allow taking the 'Divine' Spell Power feat (changing arcane to divine) to boost the caster level to 13 with a rebuke check, we now have 52 HD zombies (up to 130 HD controlled).
Does anyone see this as a tad bit unbalanced for an ability you can do every day? Granted, you're going to pay 1500-3000 gp in material components.
Do these numbers seem right? Just trying to make sure I understand the rules as written.