I've spent awhile going through different forums and trying to figure out why people say clerics are the best necromancers. but i don't see why.
clerics can command undead HD equal to their level, and they have lots of utility. but that's about all i see as their Necromantic abilities.
But if you go 8 Dread Necromancer and 2 Pale Master you can use animate dead for free 1/day and control 4 hd/lv + cha Mod of undead (currently a +5 so 81 HD worth of undead)
plus undead mastery = 4 str 4 dex 2hp/hd
corpse crafter = 4 str 2 hp/hd
desecrate = 2 hp/hd
and alot of other feats in libris mortis to make undead created with animate dead that much stronger.
Bolster Resistance =+4 turn resistance
Deadly Chill = +1d6 cold damage on melee attacks
Destruction Retribution = deal negative energy damage when killed
Hardened Flesh = +2 natural armor
Nimble Bones = +4 to initiative and +10 ft./round.
the feats can be taken as a cleric but the + cha mod of Hd seems like it blows clerics out of the water
am i missing something?
clerics can command undead HD equal to their level, and they have lots of utility. but that's about all i see as their Necromantic abilities.
But if you go 8 Dread Necromancer and 2 Pale Master you can use animate dead for free 1/day and control 4 hd/lv + cha Mod of undead (currently a +5 so 81 HD worth of undead)
plus undead mastery = 4 str 4 dex 2hp/hd
corpse crafter = 4 str 2 hp/hd
desecrate = 2 hp/hd
and alot of other feats in libris mortis to make undead created with animate dead that much stronger.
Bolster Resistance =+4 turn resistance
Deadly Chill = +1d6 cold damage on melee attacks
Destruction Retribution = deal negative energy damage when killed
Hardened Flesh = +2 natural armor
Nimble Bones = +4 to initiative and +10 ft./round.
the feats can be taken as a cleric but the + cha mod of Hd seems like it blows clerics out of the water
am i missing something?