pukunui
Legend
UPDATE 23 April 2016:
Since originally starting this thread, we've had some personnel changes, so I've got several PCs in need of dragonmarks of their own. I figured I'd take the time and map them all out. For those of you reading this for the first time, after some debate (which you can read below), I eventually settled on making the dragonmarks work like supernatural gifts. They're essentially blessings from Bahamut, so the idea is to find something along the lines of an uncommon wondrous item or a warlock invocation.
Something else to bear in mind is that there are no clerics or paladins in my world, so I'm thinking that some of these could be used as a way to reintroduce some of the powers unique to those classes.
These are the ones I cooked up before:
Mark of Finding: permanent eyes of minute seeing effect
Mark of Handling: permanent speak with animals effect
Mark of the Storm: Wrath of the Storm (tempest cleric)
Mark of Warding: Protection fighting style (sans shield requirement)
Aberrant Mark of Fire: control flames,hellish fiery rebuke and pyrotechnics as bonus spells, plus a flaw: "There is only one solution to my problems: burn them all!"
These are the latest ones I've sorted out:
Mark of Healing: Lay on Hands (paladin)
Mark of Scribing: permanent comprehend languages effect
Mark of the Sentinel: permanent sentinel shield effect
Mark of Shadow: Cloak of Shadows (trickery cleric) 1/rest
And these are the ones I still need help with:
Mark of Detection: permanent detect magic or detect evil and good effect, or maybe detect magic, detect evil and good, and detect poison and disease in any combination up to 3/day?
Mark of Hospitality: prestidigitation plus purify food and drink 1/day?
Mark of Making: mending? Plus something else?
Mark of Passage: ignore difficult terrain and/or misty step 1/rest?
What do you guys think? Anyone got any suggestions?
EDIT: Just to be clear, these are for a homebrew campaign. Disregard anything you know about how dragonmarks and their respective houses work in the Eberron setting. I'm just out to put together a list of blessing-style supernatural gifts themed on Eberron's dragonmarks.
[sblock=original post]I'm working on an adventure that is loosely based on the "A Test of Faith" quest from Dragon Age: Origins (which is, in itself, inspired by Indiana Jones and the Last Crusade). However, instead of seeking a dead prophet's ashes, the PCs are being tested to see if they are worthy to join an ancient order dedicated to following the virtuous beliefs of silver dragons (do good deeds; don't cause undue harm to the innocent, and so on).
As part of their induction into the order, they must stick their hand into a brazier of silver fire. In doing so, they will be "marked by the dragon" - gaining a supernatural gift that will grow in power as they do.
I'd like to use the dragonmarks from the Eberron Unearthed Arcana article as a basis for these gifts, but there are a few changes I'd like to make. For one thing, as supernatural gifts, they won't cost a feat slot. They're extra power-ups. I'm also thinking that any cantrips granted can be cast at will, rather than only once per day. I'm also thinking about adding a fourth tier (like the Siberys marks) which kicks in at 13th level maybe?
I've considered tying them into the faction rules as well - making the order a faction and requiring that the PCs have a set amount of renown in addition to the required level before their mark will upgrade - but I think that would ultimately just mean more work for me. Either that or it would be more or less pointless, since the PCs would all be members of the same faction and would (most likely) all be getting renown points at the same time.
Anyway, I'm going to run through the marks I'm thinking of for each of the PCs, and I'd like some feedback on whether people think they are fair.
Dwarf fighter (champion): The Mark of the Sentinel seems like the obvious choice for this guy, except that part of his backstory involves his clan having been decimated by orcs because he got too drunk and fell asleep while on guard duty and failed to warn his people in time. I want one of the PCs to have the Mark of Passage - maybe the dwarf could have it. If I go with a fourth tier, perhaps the benefit could be something like arcane gate, plane shift, or teleport 1/day.
Half-orc cleric (life): This is the only one I'm really not sure about. Might just have to choose one at random. The Mark of Finding might possibly fit (his background is Outlander). The Mark of Making could be nice for him too. Maybe even the Mark of the Sentinel. Hmm.
Human rogue (arcane trickster): I'd like to give the rogue the Mark of Handling. He likes to talk a bit of BS, and there've been a few times where he's claimed to be able to talk to animals even though he can't really, so I thought it would be fun(ny) to turn him into a "beast whisperer" for real. The druidcraft cantrip doesn't really fit the theme, though, so instead I might grant him proficiency in the Animal Handling skill. I'm also tempted to make speak with animals 1/rest rather than 1/day, if not at-will. [And maybe beast sense at will but only as a ritual?] Not sure yet what the fourth tier benefit would be.
Human bard (lore): The obvious choice here would be the Mark of Scribing, and I think I'm fine with that in this case. The only change I might make would be to allow him to cast comprehend languages at will but only as a ritual. Not sure what the fourth tier benefit might be.
Human sorcerer (red dragon): I want to give her an Aberrant Dragonmark of Fire (when she sticks her hand in the fire, her red dragon heritage will protest, turning the fire an angry red and causing her a lot of pain, and her mark will end up looking more like a burn scar). I'm still waiting to hear back from my player as to which exact fire spells she's already taken, but I'm thinking:
Least: control flames cantrip,hellish fiery rebuke 1/day
Lesser: pyrotechnics 1/day
Greater: fire shield or immolation 1/day?
Greatest: conjure elemental (fire only) or investiture of flame 1/day?[/sblock]
Since originally starting this thread, we've had some personnel changes, so I've got several PCs in need of dragonmarks of their own. I figured I'd take the time and map them all out. For those of you reading this for the first time, after some debate (which you can read below), I eventually settled on making the dragonmarks work like supernatural gifts. They're essentially blessings from Bahamut, so the idea is to find something along the lines of an uncommon wondrous item or a warlock invocation.
Something else to bear in mind is that there are no clerics or paladins in my world, so I'm thinking that some of these could be used as a way to reintroduce some of the powers unique to those classes.
These are the ones I cooked up before:
Mark of Finding: permanent eyes of minute seeing effect
Mark of Handling: permanent speak with animals effect
Mark of the Storm: Wrath of the Storm (tempest cleric)
Mark of Warding: Protection fighting style (sans shield requirement)
Aberrant Mark of Fire: control flames,
These are the latest ones I've sorted out:
Mark of Healing: Lay on Hands (paladin)
Mark of Scribing: permanent comprehend languages effect
Mark of the Sentinel: permanent sentinel shield effect
Mark of Shadow: Cloak of Shadows (trickery cleric) 1/rest
And these are the ones I still need help with:
Mark of Detection: permanent detect magic or detect evil and good effect, or maybe detect magic, detect evil and good, and detect poison and disease in any combination up to 3/day?
Mark of Hospitality: prestidigitation plus purify food and drink 1/day?
Mark of Making: mending? Plus something else?
Mark of Passage: ignore difficult terrain and/or misty step 1/rest?
What do you guys think? Anyone got any suggestions?
EDIT: Just to be clear, these are for a homebrew campaign. Disregard anything you know about how dragonmarks and their respective houses work in the Eberron setting. I'm just out to put together a list of blessing-style supernatural gifts themed on Eberron's dragonmarks.
[sblock=original post]I'm working on an adventure that is loosely based on the "A Test of Faith" quest from Dragon Age: Origins (which is, in itself, inspired by Indiana Jones and the Last Crusade). However, instead of seeking a dead prophet's ashes, the PCs are being tested to see if they are worthy to join an ancient order dedicated to following the virtuous beliefs of silver dragons (do good deeds; don't cause undue harm to the innocent, and so on).
As part of their induction into the order, they must stick their hand into a brazier of silver fire. In doing so, they will be "marked by the dragon" - gaining a supernatural gift that will grow in power as they do.
I'd like to use the dragonmarks from the Eberron Unearthed Arcana article as a basis for these gifts, but there are a few changes I'd like to make. For one thing, as supernatural gifts, they won't cost a feat slot. They're extra power-ups. I'm also thinking that any cantrips granted can be cast at will, rather than only once per day. I'm also thinking about adding a fourth tier (like the Siberys marks) which kicks in at 13th level maybe?
I've considered tying them into the faction rules as well - making the order a faction and requiring that the PCs have a set amount of renown in addition to the required level before their mark will upgrade - but I think that would ultimately just mean more work for me. Either that or it would be more or less pointless, since the PCs would all be members of the same faction and would (most likely) all be getting renown points at the same time.
Anyway, I'm going to run through the marks I'm thinking of for each of the PCs, and I'd like some feedback on whether people think they are fair.
Dwarf fighter (champion): The Mark of the Sentinel seems like the obvious choice for this guy, except that part of his backstory involves his clan having been decimated by orcs because he got too drunk and fell asleep while on guard duty and failed to warn his people in time. I want one of the PCs to have the Mark of Passage - maybe the dwarf could have it. If I go with a fourth tier, perhaps the benefit could be something like arcane gate, plane shift, or teleport 1/day.
Half-orc cleric (life): This is the only one I'm really not sure about. Might just have to choose one at random. The Mark of Finding might possibly fit (his background is Outlander). The Mark of Making could be nice for him too. Maybe even the Mark of the Sentinel. Hmm.
Human rogue (arcane trickster): I'd like to give the rogue the Mark of Handling. He likes to talk a bit of BS, and there've been a few times where he's claimed to be able to talk to animals even though he can't really, so I thought it would be fun(ny) to turn him into a "beast whisperer" for real. The druidcraft cantrip doesn't really fit the theme, though, so instead I might grant him proficiency in the Animal Handling skill. I'm also tempted to make speak with animals 1/rest rather than 1/day, if not at-will. [And maybe beast sense at will but only as a ritual?] Not sure yet what the fourth tier benefit would be.
Human bard (lore): The obvious choice here would be the Mark of Scribing, and I think I'm fine with that in this case. The only change I might make would be to allow him to cast comprehend languages at will but only as a ritual. Not sure what the fourth tier benefit might be.
Human sorcerer (red dragon): I want to give her an Aberrant Dragonmark of Fire (when she sticks her hand in the fire, her red dragon heritage will protest, turning the fire an angry red and causing her a lot of pain, and her mark will end up looking more like a burn scar). I'm still waiting to hear back from my player as to which exact fire spells she's already taken, but I'm thinking:
Least: control flames cantrip,
Lesser: pyrotechnics 1/day
Greater: fire shield or immolation 1/day?
Greatest: conjure elemental (fire only) or investiture of flame 1/day?[/sblock]
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