Dragonlance: Draconian Player Races

ZetaStriker

First Post
Not entirely sure how balanced these are, but I like the ideas and I felt they needed to keep their Death Throes. Input, however, is of course appreciated. First I'll discuss a few design goals, and then I'll go into the write-ups and the ideas behind them.

First off, as I said, I wanted to keep each Draconian's unique Death Throes. These, however, aren't always very useful, so in many cases, the Draconians may have two powers; one '(type) Throes' power, and a normal racial power. I also decided I wanted to keep their natural weapons, but give each type of draconian a different, unique version. A good number of Draconian racial feats, once I draft them, will relate to their unique weapon; it's why they all have the same base damage, so I can give a global Draconian feat for all types that affects their natural weapons.

First is the Baaz, the Brass Draconians. I decided to give them the 'Versatile' keyword to their claw weapon, giving them a damage boost if they use them on their own. I would assume it would also apply for two-weapon fighting requirements, giving them a unique advantage over other races in that they can get both damage bonuses at once. At the same time, there are better weapon... but it's an interesting option.

For the Baaz's Death Throes... I decided to do something different. They mimic, but don't incur, the Petrified condition when dropped to 0 hit points or below. They can still be healed after this, and revert to normal when this happens, but their encounter power is effectively a way to gain some measure of defense against the dreaded coup de grace. They also get a chance to immobilize their attacker if they were dropped by a melee attack, following tradition.

Draconian(Baaz) –
Ability Scores: +2 Strength, +2 Constitution
Size: Medium
Speed: 6 Squares
Vision: Low-light vision

Languages: Common and Draconic
Skill Bonuses: +2 Intimidate, +2 Perception
Glide: Baaz Draconians may use their wings slow their falls, dropping 1 square for every two they move forward. Baaz may not use this to reduce falling damage if they do not have enough room to continue moving forward.
Raking Claw: Baaz Draconians may use their claws as weapons, and are proficient with them. A claw grants a +2 proficiency bonus to attack, and deals 1d4 + Strength damage on a strike. A Baaz Draconian’s claw is a versatile weapon, and grants a +1 bonus to damage if the Draconian is holding nothing in either hand.
Petrifying Throes: Draconians may use their Petrifying Throes power when reduced to 0 hit points once per encounter.

Petrifying Throes Racial Power
Daily
Immediate Reaction(when dropped to 0 hit points or less)
Special: This power must be used, even if there is no valid target.
Target: The creature that damaged you with a melee attack
Attack: Constitution +2 vs. Reflex
Hit: The target is immobilized
Effect: The Baaz Draconian gains resist 10 to all damage until it is killed, or is healed out of its unconscious state. This increases to resist 15 to all damage at 11th level, and resist 20 to all damage at 21st level.

Because of the differences between male and female Kapaks, our Copper Draconians, I knew right off the bat that I needed two entries... but there's only one key difference, their encounter power, so I didn't bother copying from one write-up to the other.

Because of the flavor of their unique attacks, I ended up making the Bite the Kapak's natural attack. It has two bonuses; the obvious is that the Kapak can use it when his hands are full, but it can also be used to deliver the Kapak's poisonous Encounter power without the normal requisite Minor Action. Females, sadly, don't get this advantage, but having a healing racial encounter power is good enough to balance it out.

Kapaks were the 3 Draconian types I had to give two racial powers to. Their Death Throes just don't leave a loophole in the fluff for anything short of a 'upon death' ability... I mean their entire body dissolves!

Removing their Glide ability was a sore spot... but I didn't want to overload them with features. I'm considering putting it back in, however.

Draconian(Kapak)(Male) –
Ability Scores: +2 Constitution, +2 Dexterity
Size: Medium
Speed: 6 Squares
Vision: Low-light vision

Languages: Common and Draconic
Skill Bonuses: +2 Perception, +2 Stealth
Vicious Bite: Kapak Draconians may use their teeth as weapons, and are proficient with them. A Kapak’s Bite grants a +2 Proficiency bonus to attack, and deals 1d4 + Strength modifier damage on a hit. This natural weapon can be used even if both the Kapak’s hands are full, and is a High Crit weapon.
Disolving Throes: Kapak Draconians may use their Dissolving Throes power at-will, when killed.
Poisonous Bile: Kapak Draconians may use Poisonous Bile ability once per encounter.

Dissolving Throes Racial Power
At-Will
Immediate Reaction(the Kapak is killed) Close Burst 1
Targets: All creatures in burst.
Attack: Constitution +2 vs. Reflex
Hit: The target takes 2d6 + Constitution Acid damage. This increases to 3d6 and 11th level, and 4d6 at 31st level.
Effect: The Kapak’s body dissolves completely, and can only be restored via a ritual.

Poisonous Bile Racial Power
Encounter
Minor Action
Special: If used to empower a Kapak’s Bite attack, it can be used as part of that standard action.
Effect: If hit by the next attack you make before the end of your next turn, the target takes ongoing 5 Poison damage(save ends) in addition to the attack’s other effects.


Draconian(Kapak)(Female) –
As Kapak Male, with the following changes:
Poisonous Bile: The Female Kapak does not have Poisonous Bile
Healing Saliva: The Female Kapak may use her Healing Saliva power once per encounter.

Healing Saliva Racial Power
Encounter
Minor Action
Effect: One adjacent ally may spend a healing surge. That ally gains 1d6 + your constitution modifier as a bonus to their normal healing.

Bozaks felt like the hardest to design, honestly. I didn't want to steal the Baaz or Aurak's schtick, and the Bozak just sort of falls between the two. I decided to lean their stats towards the Warlord side of things, since they make perfect Warlords by their description, and give them a Half-Elf inspired 'poach an at-will' encounter power, but forcing it to come from a class with the Arcane power source.

I gave them a claw as a weapon too, since I didn't want to give out a 'horn' weapon. If any class' natural attack is to handle like a +3 Prof bonus blade, I thought it should be the Bozak's.

Draconian(Bozak) –
Ability Scores: +2 Strength, +2 Intelligence
Size: Medium
Speed: 6 Squares
Vision: Low-light vision

Languages: Common and Draconic
Skill Bonuses: +2 Arcana, +2 History
Magical Blood: Bozak Draconians may use one at-will power from a class with the Arcane power source as an Encounter power.
Razor Claws: Bozak Draconians may use their claws as weapons, and are proficient with them. A Bozak’s claws grant a +3 proficiency bonus to attack, and deal 1d4 + Strength damage on a hit.
Explosive Throes: A Bozak Draconian may use his Explosive Throes power at will, upon death.

Explosive Throes Racial Power
At-Will
Immediate Reaction(the Bozak is killed) Close Burst 2
Targets: All creatures in Burst
Attack: Constitution +2 vs. Reflex
Hit: The target takes 1d6 + Constitution damage. This improves to 2d6 at 11th level, and 3d6 at 21st level.
Miss: Half damage
Effect: The Bozak’s tissue dissolves and his bones explode, leaving few remnants. It can only be restored via a Ritual.

Like the Kapak, I didn't like removing Glide from the Sivak(because flight is just too much), but I felt I had to to balance the race. I may put it back in. Everything else turned out perfectly, however... although I do think they feel weak compared to other Draconians. Which is why I stole the Minotaur's Oversized feature in the first place, but I wonder if it might be better to let the Sivaks include their Trip attack?

Draconian(Sivak) –
Ability Scores: +2 Strength, +2 Constitution
Size: Medium
Speed: 6 Squares
Vision: Low-light vision

Languages: Common and Draconic
Skill Bonuses: +2 Athletics, +2 Bluff
Oversized: Sivak Draconians may use weapons their size, or one size larger than them, as if they were their size.
Sweeping Tail: Sivak Draconians may use their tails as weapons, and are proficient with them. A Sivak’s tail grants a +2 Proficiency bonus to attack, and deals 1d4 + Strength modifier damage on a hit. A Sivak’s tail has a reach of 2, and can be used even if both its hands are full.
Shapeshift: Sivak Draconians may use their Shapeshift power once per day.

Shapeshift Racial Power
Daily
Standard Action Personal
Effect: The Sivak Draconian assumes the shape of a humanoid creature it has killed within the past 5 minutes that is of Small, Medium or Large size. The Sivak must copy its shape exactly. While in this form, the Sivak loses its Sweeping Tail and Oversized racial features, but otherwise behaves identically.
Special: When the Sivak is killed by a humanoid creature of Small, Medium or Large size, it automatically assumes their form via this power.

Auraks have such a unique flavor, that I didn't want to lose any of their magical awesomeness. So I made their natural attack their magical ray attack(imagine a Aurak Ranger for a second... you can taste the flavor), I kept their Breath Weapon as an encounter power, and they still have their Death Throes for good measure.

Draconian(Aurak) –
Ability Scores: +2 Intelligence, +2 Charisma
Size: Medium
Speed: 6 Squares
Vision: Low-light vision

Languages: Common and Draconic
Skill Bonuses: +2 Arcana, +2 Perception
Energy Ray: Aurak Draconians may wield rays of arcane energy as a weapon, and are proficient with them. An energy ray grants a +2 proficiency bonus, has a range of 10/20, uses the Aurak’s Intelligence modifier to attack, and deals 1d4 + Intelligence modifier damage on a hit.
Magical Throes: Aurak Draconians may use their Magical Throes power at will upon death.
Breath Weapon: Aurak Draconians may use their Breath Weapon once per encounter.

Breath Weapon Racial Power
Encounter*Poison
Minor Action Close Blast 3
Targets: All creatures in Blast
Attack: Intelligence +2 vs. Fortitude
Hit: Intelligence modifier damage, and the target is dazed until the end of your next turn. This improves to 1d6 + Int at 11th level, and 2d6 + Int at 21st level.

Magical Throes Racial Power
At-Will
Immediate Interrupt(the Aurak is killed) Close Burst 2
Targets: All creatures within Burst
Attack: Intelligence +2 vs. Reflex
Hit: 1d6 + Intelligence Force damage. Increase to 2d6 at 11th level, and 3d6 at 21st level.
Effect: The Aurak’s body explodes into magical energy, and is destroyed. It can only be restored via ritual.

I'm working on a whole suite of Dragonlance races at the moment, but these are my focus, as ever since reading the Kang's Regiment books I've been in love with Draconians. For the most part, the races are just PHB races, or PHB races with just one or two things changed. Gnomes(because they're nothing like MM Gnomes), Sea Elves, Gully Dwarves and the various Draconians are the only ones I've gotten to so far that have needed a full write-up.

Irda, Ogres, Half-Ogres and Minotaurs are the only ones I haven't started looking at in depth yet, but I imagine Half-Ogres can be modeled after Orcs, and Minotaurs will be straight out of the MM. Irda will definitely need a full write-up, but I'm not sure if I can model Ogres after a MM race yet or not.

Anyway, input is very strongly encouraged and desired. Especially for the Aurak's Death Throes' name, as I'm too tired right now to come up with anything good. It's sleep time.
 

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Why not not just combine the two bites for the kapaks?
Something like:
When you bite an enemy you deal poison damage, when you bite an ally, they may spend a healing surge and add +1d6 points to the amount healed.
Because they are the only race (that I've seen) that has a male and female gender, I think it will only complicate matters.
Can you imagine what the uproar would've been like if they had male and female gender difference in the PH? Because WOTC would've had to cut more stuff out.
But other than that, I really like your ideas.
 


Honestly, I think this would be better done by just creating dragonborn feats for each type of draconian's death throes, similar to how the various subspecies of elves were handled in Forgotten Realms.
 

I must disagree.

While I believe the races need to be re-written before they're playable, I do not believe that feats for the death throes would be sufficient.

Especially considering how most players don't generally want to lose their characters.

Furthermore most Draconians lack the breath weapon that comes standard on a d-born.

The basic traits of draconians ala 3e and from my limited readings of the d-lance series :

immune to most if not all diseases, reduced food and water requirements, work well with dragons, varying levels of gender based ability deviation, spell resistance, durability, natural armor, martial proficiencies, death throes, natural weapons, wings, and (with he exception of the aurak) wings

That's a little much to shoe horn onto the d-born.

Especially since a lot of it doesn't translate to 4e.

Now the op had a slick idea of using the Baaz tendency to statue up as a defensive reaction allowing a dying baaz to protect itself somewhat. The sivak and the aurak could implement similar work arounds to keep that death throw flavor without killing the character (at least not immediately). On the other hand a little overhauling could fix similar issues for the kapak and bozak. It's not like they'd be the first monstrous race to get a re-write with a new edition.
 

You've got a point about the breath weapon. Perhaps have each racial feat replace the breath weapon with a power unique to that type of draconian, and also give the death throes powers with the same feat.

I'd make the death throes encounter powers that can be triggered any time you take damage that puts you at or below 0 hp. Those may not see much use in the heroic tier, but once you hit paragon and epic you'll be knocked to 0 and then healed fairly often, and it's a free extra attack that does some pretty cool stuff. I find it easy to just hand-wave and say that the player's body isn't destroyed in the attack.

The rest of the stuff you listed as "basic traits" of the draconians, as you mentioned, doesn't really fit all that well into 4e.
 

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