DRAGON MAGAZINE D&D SCENARIOS:
The Predecessors to Dungeon Adventures Magazine
By Jay A. Hafner
Dragon Index CD-ROM was used for creation of this list. It contains all the text to these adventures.
Adventures for Top Secret, Gamma World, Boot Hill, Traveller, Star Frontiers, and Marvel Superheroes are not included on this sub-list for Dragon. Adventures from
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Aesirhamar ~ 90 (AD&D; 9+;R.Moore) An AD&D game adventure, for better or for Norse.
Assassin's Run ~ 64 (FR AD&D; any ;Ed Greenwood) You haven't lived until you've done Assassin's Run
Barnacus: City in Peril ~ 80 (AD&D; 1-5; Francois Nantel) First place, Module Design Contest Category A-8. Intrigue for AD&D characters.
Betrayed ~ 105 (AD&D; 3-5; J.Bengtson) A new challenge for AD&D game characters. "Intrigue and adventure for 4-8 player characters"
Can Seapoint be saved? ~ 75 (AD&D; any; Bob Waldbauer) Another winning AD&D adventure. First place entry Category A-7 Module Design Contest.
Cavern Quest ~ 54 (AD&D; 4th ;Bill Fawcett) Special competition module for AD&D adventuring. "Will you accept this challenge, or...?"
Chagmat ~ 63 (AD&D; 1-4; L.DiTillio) An AD&D adventure.
Chapel of Silence ~ 50 (D&D; 2-3 ; Mollie Plants) THe best Basic D&D module from International Dungeon Design. Contest II
The Chasm Bridge ~ 131 (2eAD&D;4-6; Desmond Varady) The toll may be higher than you can afford. "A special underworld encounter from DUNGEON Adventures!
Citadel by the Sea ~ 78 (AD&D; 1-3;Sid Fisher ) Contest winning AD&D module. First place module design contest category A-1.
City beyond the Gate ~ 100 (AD&D; 9+;Robert Schroeck) The longest, and perhaps strongest, AD&D adventure we've ever done.
Creature of Rhyl ~ 55 (D&D; 1-3; Kevin Knuth) 2nd place winner basic D&D division IDOCII
Dancing Hut ~ 83 (AD&D; 9+ ;R.Moore) A no-holds-barred challenge for high-level AD&D characters.
Death of an Archmage ~ 111 (AD&D; 9+; R.Moore) An investigative AD&D adventure.
Doomkeep ~ 34 (AD&D; none listed;no author credited) The Masters' Tournament Module. The Second Official AD&D Masters Tournament. Voted the most-annoying and cliche scenario of all-time.
Faceless Men & Clockwork Monsters ~ 17 (D&D;6-9;G.Gygax) "A Dungeon[] & Dragon[] adventure aboard the Starship Warden.
Fell Pass ~ 32 (D&D; any; Karl Merris and 'Friend') The winning IDDC entry
Fedifensor ~ 67 (AD&D;7+;Allen Rogers) A scenario for AD&D adventuring on the Astral Plane.
Forest of Doom ~ 73 (AD&D;4-7;S.Butler) Prize-winning AD&D adventure. An adventure for AD&D _players" First place, module design contest category A-2.
Garden of Nefaron ~ 53 (AD&D;7-10;Howard de Mied) Winner of the AD&D division in International Dungeon Design Contest II. (other place winners: The Wandering Trees; Quest of the Midas Orb; Obeatus Vigilard; Catskull)
Gypsy Train ~ 93 (AD&D; any; Richard Fichera) Wanderers-and their wagons-for use in AD&D adventure settings.
House in the Frozen Lands ~ 110 (AD&D; 4-8; J.Adams) An AD&D game adventure for investigative characters.
Hail of Mystery ~ 21 (D&D; any; Don Turnbull) A do-it-yourself D&D module. Short.
Halls of Beoll-Dur ~ 41 (D&D;;D.Luther, J.Naatz, D.Niessen, M.Schultz) An AD&D module.
Into the Forgotten Realms ~ 95 (AD&D; any; Ed Greenwood) A tournament adventure for AD&D game characters. (Players introduction was voted the longest boxed text in the world)
The Last Call Inn ~ 160 (2eAD&D; Any; W.Walsh) The first stop in all urban adventures.
Mansion of the Mad Professor Ludlow ~ 42 (AD&D; any;Jim Ward) A spooky AD&D adventure. (The adventure formatting techniews here include intersting categories such as "On Closer Inspection" and "Notes for the Referee")
Mechica ~ 70 (AD&D; 4-7; unlisted) An Aztec AD&D adventure.
Pit of the Oracle ~ 37 (AD&D; any; Stephen Sullivan). (Great artwork from Erl Otus)
Quest for the Midas Orb ~ 61 (AD&D; any; Jennie Good) Prize-winning AD&D adventure.
Razznarock ~ 156 (AD&D/D&D; Any; J. Maxstadt) Prose by any other name would stink just as bad. (0) This is a parody of the 'lead-you-by-the-nose-scenario' that is simply one long, humorous read-aloud text.
Ruins of Andril ~ 81 (AD&D; 8-11; Ian Melluish) AD&D adventure for high-level heroes. "First place, Module Design Contest Category A-3"; ** (great artwork; dungeon crawl)
Sword of Justice ~ 92 (D&D; 1-2 ;Jon Mattson) An adventure for D&D game characters. "Adventurers seek an elusive elf who holds the Sword of Justice."
Temple of Poseidon ~ 46 (AD&D; 'strong and experienced; unlisted) Another AD&D adventure.
Two-fold Talisman, Adventure One: Heart of Light ~ 84 (AD&D; 5-7, characters provided;R.Moore, P.Tatercyznski, D.Niles, Georgia Moore) An AD&D tournament module in two installments.
Two-fold Talisman, Adventure Two: The Ebon Stone ~ 85 (AD&D; 5-7, characters provided;R.Moore, P.Tatercyznski, D.Niles, Georgia Moore) An AD&D tournament module, second of two installments.
Valley of the Earth Mother ~ 102 (AD&D;4-6; Lise Breakey) A Celtic AD&D adventure.
Wandering Trees ~ 57 (AD&D; any; M.Malone) Prize-winning AD&D module from International Dungeon Desin Contest II.
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Adventures from Polyhedron magazine are also not included, however someone is welcome to send me the formatted listings.
(
http://www.acaeum.com/DDIndexes/Periodicals/Polyhedron.html)
DUNGEON SUPPLEMENTS TO DRAGON ANNUAL ISSUES
Dragon Annual #1 (1996) FR poster
Wyrmsmere (2eD&D; 4-7; C.Perkins) Three stolen potions of dragon control and a renegade band of adventurers. “Here there be dragons.” * (generic dungeon crawl)
Dragon Annual #2 (1997)
Dragonwyr (2eD&D; 7-10; C.Perkins) The wicked Toxin is at it again in this sequel to last year’s “Wyrmsmere.” “Wyrmspotting.” **
Dragon Annual #3 (1998)
Handle with Care (2ED&D;1st; R.Poirier) It’s a simple mission. What could go wrong? “This could be your big break.” *
Dragon Annual #4 (1999)
The Kindness of Strangers (DARK MATTER; beginning levels; C.Perkins) When a mission goes awry, the agents of the Hofmann Institute must rely on the help of some good old boys. “Deliverance from evil.” *
Dragon Annual #5 (2000)
Gorgoldand’s Gauntlet (3ED&D; 1-4; Jonathan Richards). Adventurer’s welcome! *
Dragon Annual #6 (2001)
(none)
