Dragon Magic, any good?

Ghostwind

First Post
I've been toying around with getting Dragon Magic but haven't really heard that much about it. Is it any good and how useful is it?
 

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It's an excellent work, especially if you have a lot of the non-core books it supports and, of course, have need for a book full of draconic goodies.

Kobold worshippers of Tiamat are planning to destroy the barony in my campaign setting, so I'm going to be using a ton of the book over the next few months, starting with the very next adventure.
 

With Draconomicon, Races of the Dragon, and Dragon Magic, I daydream of playing/running a heavy dragon campaign in which dragons are involved mystically and politically with the affairs of the "lesser races." Imagine something like a humanoid kingdoms ruled or guided by benevolent and/or malevolent dragons who are allied with or fighting against monstrous humanoids and/or the spawns of Tiamat.
 


My quick take:

Good enough that you'll want to use it if you play a dragon themed game.

Not good enough, by itself, to make you want to play a dragon-themed game.


Draconomicon was a first class production for me; Dragon Magic doesn't quite make it to that level. But if you already have dragon feel on the mind, it scratches that itch, and makes a good partner to Draconomicon and Races of the Dragon in making that happen.
 

amaril said:
With Draconomicon, Races of the Dragon, and Dragon Magic, I daydream of playing/running a heavy dragon campaign in which dragons are involved mystically and politically with the affairs of the "lesser races." Imagine something like a humanoid kingdoms ruled or guided by benevolent and/or malevolent dragons who are allied with or fighting against monstrous humanoids and/or the spawns of Tiamat.
You just described my current homebrew :D. Good stuff all round in Dragon Magic, but it's very much a supplemental work (unlike Draconomicon, which is a solid stand-alone product). If you have these elements in your games, it's worth getting. As said above, it doesn't quite cover all the bases on its own.
 

Crothian said:
I did a review on it here . I really liked the book and am planning on using it heavily when I do an all Kobolds campaign for the next time I run D&D.

I love kobolds but care not a whit for dragons themselves. Would I find this worthwhile?
 

Kafkonia said:
I love kobolds but care not a whit for dragons themselves. Would I find this worthwhile?
The dragon in my campaign setting has been missing for a decade. The kobolds worship Tiamat, and so they use a lot of the stuff from Dragon Magic as an aspect of their devotion.

If your kobolds are similar (I actually have multiple competing sects of kobolds, so I can toss other flavors into the mix as I like), it's very useful, IMO.

A kobold dragonfire adept makes a lot more sense to me, personally, than a kobold warlock, for instance, and a group of them makes a hell of an evocative (and tougher) alternative to kobolds with small light crossbows.
 

Kafkonia said:
I love kobolds but care not a whit for dragons themselves. Would I find this worthwhile?
A lot of the mechanics are about making your characters dragonblooded in order to grant them neat powers. Since kobolds are already dragonblooded, they have a shortcut to all those neat powers. They are dragon-related, though, obviously.

The fluff is all about dragons as far as I remember. Nothing specifically about kobolds.
 

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