Zardnaar
Legend
The following is a prototype of a new class. I have not explained all of the abilities as a few of them shgould be self evident such as ASI's and extra attacks. This is outright inspired by the 3.5 DMG prestige class and I wanted another spell less class to play with and another d12 hit dice class that was not a Barbarian. ATM there are 2 archetypes.
1. Dragonkith. Built around a breath weapon and draconic transformation. This is the damage dealing build.
2. Dracolyte. Blessed by the Draconic deities this is kind of a spell less Paladin with a Draconic theme. More defensive than the Dragonkith.
Both are built around short rest mechanics and the breath weapon utilised in different ways. This is my second crack at designing a full class after I posted by Warlord idea here a few weeks ago. The language is a bit technical atm, focused on the mechanics ATM. I also wanted it to be simple with no spells, spell, class points or dice to use.
Dragon Disciple
Hit Dice: 1d12
Armor: Light, medium, heavy, shields
Weapons: simple, martial
Saving Throws Constitution, Charisma
[TABLE="width: 500"]
[TR]
[TD]Level[/TD]
[TD]PB[/TD]
[TD]Features[/TD]
[/TR]
[TR]
[TD]1[/TD]
[TD]+2[/TD]
[TD]Draconic Infusion, Breath Weapon[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]+2[/TD]
[TD]Fighting Style[/TD]
[/TR]
[TR]
[TD]3[/TD]
[TD]+2[/TD]
[TD]Draconic Infusion Archtype[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]+2[/TD]
[TD]Ability Score Improvement[/TD]
[/TR]
[TR]
[TD]5[/TD]
[TD]+3[/TD]
[TD]Extra Attack[/TD]
[/TR]
[TR]
[TD]6[/TD]
[TD]+3[/TD]
[TD]Wings[/TD]
[/TR]
[TR]
[TD]7[/TD]
[TD]+3[/TD]
[TD]Draconic Infusion Feature[/TD]
[/TR]
[TR]
[TD]8[/TD]
[TD]+3[/TD]
[TD]Ability Score Improvement[/TD]
[/TR]
[TR]
[TD]9[/TD]
[TD]+4[/TD]
[TD]Breath Weapon 2[/TD]
[/TR]
[TR]
[TD]10[/TD]
[TD]+4[/TD]
[TD]Draconic Infusion Feature[/TD]
[/TR]
[TR]
[TD]11[/TD]
[TD]+4[/TD]
[TD]Flight 2[/TD]
[/TR]
[TR]
[TD]12[/TD]
[TD]+4[/TD]
[TD]Ability Score Improvement[/TD]
[/TR]
[TR]
[TD]13[/TD]
[TD]+5[/TD]
[TD][TABLE="width: 485"]
[TR]
[TD]Breath Weapon 3[/TD]
[/TR]
[/TABLE]
[/TD]
[/TR]
[TR]
[TD]14[/TD]
[TD]+5[/TD]
[TD]Ability Score Improvement[/TD]
[/TR]
[TR]
[TD]15[/TD]
[TD]+5[/TD]
[TD]Draconic Infusion Feature[/TD]
[/TR]
[TR]
[TD]16[/TD]
[TD]+5[/TD]
[TD]Ability Score Improvement[/TD]
[/TR]
[TR]
[TD]17[/TD]
[TD]+6[/TD]
[TD]Breath Weapon 4[/TD]
[/TR]
[TR]
[TD]18[/TD]
[TD]+6[/TD]
[TD]Draconic Infusion Feature[/TD]
[/TR]
[TR]
[TD]19[/TD]
[TD]+6[/TD]
[TD]Ability Score Improvement[/TD]
[/TR]
[TR]
[TD]20[/TD]
[TD]+6[/TD]
[TD]Dragon Ascendant[/TD]
[/TR]
[/TABLE]
Draconic Infusion
At 1st level you have been infused with the power of a Dragon. Choose a damage type acid, fire, frost, lightning, poison,
The damage type associated with your infusion is used for your breath weapon and other class features. You gain resistance against the chosen energy type. Additionally parts of your skin are covered by a thin sheen of dragon like scales. When you are not wearing armor, your AC equals 13+ your dexterity modifier.
Breath Weapon
You gain a breath weapon that you can use as a bonus action. This breath weapon is identical to the Dragonborn breath weapon in all other respects. It deals the same damage type you picked as your Draconic Infusion. You gain an additional use of your breath weapon at level 9, 13 and 17.
Fighting Style.
This is identical to the fighter feature.
Wings.
At level 6 you grow a pair of wings. These wings allow you to duplicate the effects of the feather fall spell. Additionally you can use them to fly for 1 minute. You regain the ability to fly when you complete a short or long rest.
Flight 2
You gain an additional use of your fly ability.
Dragon Ascendant
At level 20 you embody the power of Dragons. All your ability scores increase by 2. You maximum ability scores are now 22.
Draconic Infusion Archetypes
Different Dragon Disciples chose different aspects of their power to focus on. The Draconic Archetype you chose reflects this.
Dragonkith
When you chose this archetype at level 3 you may use breath weapon an additional time per short or long rest.
At level 7 your breath weapon becomes more intense. You may add your constitution modifier to damage.
At level 10 your scales harden and you gain a +1 bonus to AC.
At level 15 you can focus your breath weapon. Any opponents caught in it have disadvantage on their saving throws.
At Level 18 you can fly at will.
Dracolyte
At 3rd level you can channel the power of your breath weapon along your weapon. When you hit an opponent with a melee weapon you can expend one of your uses of your breath weapon to deal extra elemental damage of the type you picked via your Draconic Infusion. The extra damage equals 5 + twice his or her Dragon Disciple level.
At level 7 you gain an Aura of Protection (as the Paladins ability). Your aura also grants resistance to your chosen element.
At Level 10 Your resistance to your chosen element becomes immunity to the element.
At level 15 creatures in your aura are immune to the chosen element.
At level 18 your aura increases to 30’.
1. Dragonkith. Built around a breath weapon and draconic transformation. This is the damage dealing build.
2. Dracolyte. Blessed by the Draconic deities this is kind of a spell less Paladin with a Draconic theme. More defensive than the Dragonkith.
Both are built around short rest mechanics and the breath weapon utilised in different ways. This is my second crack at designing a full class after I posted by Warlord idea here a few weeks ago. The language is a bit technical atm, focused on the mechanics ATM. I also wanted it to be simple with no spells, spell, class points or dice to use.
Dragon Disciple
Hit Dice: 1d12
Armor: Light, medium, heavy, shields
Weapons: simple, martial
Saving Throws Constitution, Charisma
[TABLE="width: 500"]
[TR]
[TD]Level[/TD]
[TD]PB[/TD]
[TD]Features[/TD]
[/TR]
[TR]
[TD]1[/TD]
[TD]+2[/TD]
[TD]Draconic Infusion, Breath Weapon[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]+2[/TD]
[TD]Fighting Style[/TD]
[/TR]
[TR]
[TD]3[/TD]
[TD]+2[/TD]
[TD]Draconic Infusion Archtype[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]+2[/TD]
[TD]Ability Score Improvement[/TD]
[/TR]
[TR]
[TD]5[/TD]
[TD]+3[/TD]
[TD]Extra Attack[/TD]
[/TR]
[TR]
[TD]6[/TD]
[TD]+3[/TD]
[TD]Wings[/TD]
[/TR]
[TR]
[TD]7[/TD]
[TD]+3[/TD]
[TD]Draconic Infusion Feature[/TD]
[/TR]
[TR]
[TD]8[/TD]
[TD]+3[/TD]
[TD]Ability Score Improvement[/TD]
[/TR]
[TR]
[TD]9[/TD]
[TD]+4[/TD]
[TD]Breath Weapon 2[/TD]
[/TR]
[TR]
[TD]10[/TD]
[TD]+4[/TD]
[TD]Draconic Infusion Feature[/TD]
[/TR]
[TR]
[TD]11[/TD]
[TD]+4[/TD]
[TD]Flight 2[/TD]
[/TR]
[TR]
[TD]12[/TD]
[TD]+4[/TD]
[TD]Ability Score Improvement[/TD]
[/TR]
[TR]
[TD]13[/TD]
[TD]+5[/TD]
[TD][TABLE="width: 485"]
[TR]
[TD]Breath Weapon 3[/TD]
[/TR]
[/TABLE]
[/TD]
[/TR]
[TR]
[TD]14[/TD]
[TD]+5[/TD]
[TD]Ability Score Improvement[/TD]
[/TR]
[TR]
[TD]15[/TD]
[TD]+5[/TD]
[TD]Draconic Infusion Feature[/TD]
[/TR]
[TR]
[TD]16[/TD]
[TD]+5[/TD]
[TD]Ability Score Improvement[/TD]
[/TR]
[TR]
[TD]17[/TD]
[TD]+6[/TD]
[TD]Breath Weapon 4[/TD]
[/TR]
[TR]
[TD]18[/TD]
[TD]+6[/TD]
[TD]Draconic Infusion Feature[/TD]
[/TR]
[TR]
[TD]19[/TD]
[TD]+6[/TD]
[TD]Ability Score Improvement[/TD]
[/TR]
[TR]
[TD]20[/TD]
[TD]+6[/TD]
[TD]Dragon Ascendant[/TD]
[/TR]
[/TABLE]
Draconic Infusion
At 1st level you have been infused with the power of a Dragon. Choose a damage type acid, fire, frost, lightning, poison,
The damage type associated with your infusion is used for your breath weapon and other class features. You gain resistance against the chosen energy type. Additionally parts of your skin are covered by a thin sheen of dragon like scales. When you are not wearing armor, your AC equals 13+ your dexterity modifier.
Breath Weapon
You gain a breath weapon that you can use as a bonus action. This breath weapon is identical to the Dragonborn breath weapon in all other respects. It deals the same damage type you picked as your Draconic Infusion. You gain an additional use of your breath weapon at level 9, 13 and 17.
Fighting Style.
This is identical to the fighter feature.
Wings.
At level 6 you grow a pair of wings. These wings allow you to duplicate the effects of the feather fall spell. Additionally you can use them to fly for 1 minute. You regain the ability to fly when you complete a short or long rest.
Flight 2
You gain an additional use of your fly ability.
Dragon Ascendant
At level 20 you embody the power of Dragons. All your ability scores increase by 2. You maximum ability scores are now 22.
Draconic Infusion Archetypes
Different Dragon Disciples chose different aspects of their power to focus on. The Draconic Archetype you chose reflects this.
Dragonkith
When you chose this archetype at level 3 you may use breath weapon an additional time per short or long rest.
At level 7 your breath weapon becomes more intense. You may add your constitution modifier to damage.
At level 10 your scales harden and you gain a +1 bonus to AC.
At level 15 you can focus your breath weapon. Any opponents caught in it have disadvantage on their saving throws.
At Level 18 you can fly at will.
Dracolyte
At 3rd level you can channel the power of your breath weapon along your weapon. When you hit an opponent with a melee weapon you can expend one of your uses of your breath weapon to deal extra elemental damage of the type you picked via your Draconic Infusion. The extra damage equals 5 + twice his or her Dragon Disciple level.
At level 7 you gain an Aura of Protection (as the Paladins ability). Your aura also grants resistance to your chosen element.
At Level 10 Your resistance to your chosen element becomes immunity to the element.
At level 15 creatures in your aura are immune to the chosen element.
At level 18 your aura increases to 30’.