GMforPowergamers
Legend
Okay, so I have been a way a while, but I was under the (maybe mistaken) impression that all of the major loop holes from 3e/3.5 where closed... but now I start seeing crazy things and I am left wondering if power builds are back.
(Breif history: Pun Pun was an all powerful kobold that had NI for all stats and powers, where NI stood for near infinite because you could make them as arbitrary high as you want by repeating a simple power game. this was orginally done with like a 15th level wizard or sorcerer, but as more books came out and more rules it got to the point where all you needed was 1 magic item and even a 1st level kobold caster could do it...)
Now I doubt we are there, but I just saw a broken (much slower) way to build a single character into a world conquering game breaking army. (prereq level 17 wizard)
So you start by preparing wish, then you cast simulacrum on yourself.
roll20.net
now you rest and get back your simulacrum spell. (You can't cast it again or else your simulacrum goes away) but now you have it back and your Sim (sim 1) cast wish to duplicate simulacrum and targets you.
now notice that there can be any number of simulacrums of any target, as long as a different caster casts the spell... now that new sim (sim 2) has all of your spells including simulacrum... so he casts it and gets another (sim 3). Sim 3 then casts his simulacrum spell getting sim 4.
Now remember that each of these wizards ARE you, but each listens to the one behind it in line as well...
also if you wait 3 more levels (yes yest everything breaks at 20th level) each of those simulacrums have 2 7th level slots, as such you are not even down that 1 level of spell.
OKay sounds bad but really it isn't that broken... I mean it's not like one of you can just wish for powdered ruby... oh wait you can.
roll20.net
You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
every other day you can just wish another 2 days worth of components out of pure magic...
even going slow if given a 3 month "down time" you could create 1 sim a day... and on day 90 have 91 of you walking around, you at 100% and the other 90 at down 1 spell slot and at half hp...
(Breif history: Pun Pun was an all powerful kobold that had NI for all stats and powers, where NI stood for near infinite because you could make them as arbitrary high as you want by repeating a simple power game. this was orginally done with like a 15th level wizard or sorcerer, but as more books came out and more rules it got to the point where all you needed was 1 magic item and even a 1st level kobold caster could do it...)
Now I doubt we are there, but I just saw a broken (much slower) way to build a single character into a world conquering game breaking army. (prereq level 17 wizard)
So you start by preparing wish, then you cast simulacrum on yourself.

Roll20 - Compendium and Rule Set Directory
Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.
now you rest and get back your simulacrum spell. (You can't cast it again or else your simulacrum goes away) but now you have it back and your Sim (sim 1) cast wish to duplicate simulacrum and targets you.
now notice that there can be any number of simulacrums of any target, as long as a different caster casts the spell... now that new sim (sim 2) has all of your spells including simulacrum... so he casts it and gets another (sim 3). Sim 3 then casts his simulacrum spell getting sim 4.
- Casting Time: 12 hours
- Range: Touch
- Components: V S M (Snow or ice in quantities sufficient to made a life-size copy of the duplicated creature; some hair, fingernail clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell)
- Duration: Until dispelled
- Classes: Wizard
Now remember that each of these wizards ARE you, but each listens to the one behind it in line as well...
also if you wait 3 more levels (yes yest everything breaks at 20th level) each of those simulacrums have 2 7th level slots, as such you are not even down that 1 level of spell.
OKay sounds bad but really it isn't that broken... I mean it's not like one of you can just wish for powdered ruby... oh wait you can.

Roll20 - Compendium and Rule Set Directory
Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.
You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
every other day you can just wish another 2 days worth of components out of pure magic...
even going slow if given a 3 month "down time" you could create 1 sim a day... and on day 90 have 91 of you walking around, you at 100% and the other 90 at down 1 spell slot and at half hp...