Whizbang Dustyboots
Gnometown Hero
The allip is a CR3 incorporeal creature (thus with a touch attack) that permanently drains Wisdom. This seems a little powerful to me (three hits from an allip should be able to reduce the majority of level 3 characters to Wisdom 0, and their allies will have to get them healed, which is likely to cost more money than the character has at that point in their career), which might be why I've never heard of anyone using the monster before now.
I've previously heard of people suggesting changing the drain to Wisdom damage, but bumping the die from 1d4 drain to 1d6 damage. Has anyone tried this, and how well did it work?
I've previously heard of people suggesting changing the drain to Wisdom damage, but bumping the die from 1d4 drain to 1d6 damage. Has anyone tried this, and how well did it work?