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<blockquote data-quote="Faolyn" data-source="post: 9339178" data-attributes="member: 6915329"><p>OK, first off, I don't think Hussar was trying to be the type of disruptive that I'm about to be talk about, and may not have been disruptive at all--Hussar didn't tell us <em>why </em>he stabbed a door, after all.</p><p></p><p>If you get players who are deliberately being disruptive or harmful, it's almost certainly not actually an in-character thing. It's nearly always because they either don't care about the game or the other players' enjoyment, or because they really are trying to disrupt or harass other players.</p><p></p><p>The problem is, that the actions might be in-character (even if such actions are probably very out of character for who they're supposed to be or what the setting is supposed to be like), but very often it's because the <em>player</em> either doesn't care about the game or the other players' enjoyment, or is actively trying to harm or harass other players. And if you address this sort of behavior as a strictly in-game thing, you're condoning the behavior--you're telling them that their actions are no different than any other action, and by doing so, you're giving them them the go-ahead to continue the behavior.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9339178, member: 6915329"] OK, first off, I don't think Hussar was trying to be the type of disruptive that I'm about to be talk about, and may not have been disruptive at all--Hussar didn't tell us [I]why [/I]he stabbed a door, after all. If you get players who are deliberately being disruptive or harmful, it's almost certainly not actually an in-character thing. It's nearly always because they either don't care about the game or the other players' enjoyment, or because they really are trying to disrupt or harass other players. The problem is, that the actions might be in-character (even if such actions are probably very out of character for who they're supposed to be or what the setting is supposed to be like), but very often it's because the [I]player[/I] either doesn't care about the game or the other players' enjoyment, or is actively trying to harm or harass other players. And if you address this sort of behavior as a strictly in-game thing, you're condoning the behavior--you're telling them that their actions are no different than any other action, and by doing so, you're giving them them the go-ahead to continue the behavior. [/QUOTE]
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