Do you have clocks in your game?


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Yeah, clocks exist though not in any large numbers. Cities have clocktowers for instance. D&D seems to have enough clockwork monsters that clocks aren't a large step away.
 

Short answer: yes.

I have many extremely expensive time keeping devices in my game, but only in certain lands where they have some clockwork technology developed (large scale not small yet).

My homebrew has many disparate technological levels ... one land is in a Renaissance period, focusing on arts, romance, honorable duelling, and they have developed black powder weapons (well the Gnomes of that land), and clockwork. They're working towards steam but for now they're not there yet.

However other cultures rely on magic heavily and have a timing spell that lasts for 1 hour/level. It keeps track of the time while it is in effect.

D
 


Usually large cities will have a couple of massive clockwork clocks made by dwarves or such, since you can have cool and interesting fights in giant clockwork towers, and the sound of resonating bells over the city at night is cool, too.
 

How about a construct made from bits of clockwork horrors, a quarut inevitable, and alloys including orichalcum and electrum? I call her Grandmother Clock, the iron hag.
 

No, I've never introduced clocks- sundials are still the norm in my campaign (as is estimating the time by the position of the sun or moon).
 

I have clocks in my game, though they're uncommon. I used to be horrified by the very idea (anachronistic!), until I noticed that Bilbo Baggins has a clock, and doesn't think anything special of it.

(I used to be horrified by firearms for the same reason, but got over that, too.)
 

If you are within earshot of a church's belltower you can keep time to the hour during daylight and know when it is midnight in my campaign.
 

Crothian said:
not really, most places use candles that burn at X rate to track time.

I never really though about it -- I suspose they do exist but most people aren't very concerned about exact time IMC

I do know a magic "time counter" costs about 100GP though -- adventurers, wizards and some crafters use them
 
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