I couldn't find the rule for this, but it seems that there should be one somewhere. Basically, do any conditions persist while/after dying (but not dead)? Here's some examples that came up today during a large battle.
The first example is that the character is taking ongoing fire or poison damage. Does the ongoing condition stop once they hit 0 HP, or do they continue to take the damage each round and perform the saves against it? If so, then I assume it would also persist once they're revived. Logically, it seemed to me that the ongoing damage would continue while unconscious (since they're still burning or have poison in them) and that they'd also get saving throws (since it seems that the saving throws reflect the fire burning itself out or poison diluting in the bloodstream, not an action of the PC).
The second example is if the condition is something physical, such as immobilized (such as by a tangler beetle). It certainly seems to me that the immobilized condition would remain and that they wouldn't get saving throws while unconscious, since that save reflects an action of the PC getting itself out of being immobilized.
A third example is a power where the PC is regenerating (such as the Fighter's Boundless Endurance). That one could go any way with me: it could stop permanently once unconscious, it could continue while unconscious (probably bringing them out of unconsciousness even without a death saving throw or heal), or it's just "paused" while unconscious and starts up again once conscious.
Also with Figher's Boundless Endurance, it says "You gain regeneration .. when you are bloodied." I read that as the regeneration can only START when you're bloodied, but can continue until you're at full HP. But it could also be read that it stops regenerating once you're no longer bloodied. And it could also be read that it can turn on and off multiple times during a battle, but only is active while bloodied. And no time limit is mentioned, so it seemed like it should only last during the encounter. How should I read that power?
Thanks for pointing me at the correct rules or just opinious!
The first example is that the character is taking ongoing fire or poison damage. Does the ongoing condition stop once they hit 0 HP, or do they continue to take the damage each round and perform the saves against it? If so, then I assume it would also persist once they're revived. Logically, it seemed to me that the ongoing damage would continue while unconscious (since they're still burning or have poison in them) and that they'd also get saving throws (since it seems that the saving throws reflect the fire burning itself out or poison diluting in the bloodstream, not an action of the PC).
The second example is if the condition is something physical, such as immobilized (such as by a tangler beetle). It certainly seems to me that the immobilized condition would remain and that they wouldn't get saving throws while unconscious, since that save reflects an action of the PC getting itself out of being immobilized.
A third example is a power where the PC is regenerating (such as the Fighter's Boundless Endurance). That one could go any way with me: it could stop permanently once unconscious, it could continue while unconscious (probably bringing them out of unconsciousness even without a death saving throw or heal), or it's just "paused" while unconscious and starts up again once conscious.
Also with Figher's Boundless Endurance, it says "You gain regeneration .. when you are bloodied." I read that as the regeneration can only START when you're bloodied, but can continue until you're at full HP. But it could also be read that it stops regenerating once you're no longer bloodied. And it could also be read that it can turn on and off multiple times during a battle, but only is active while bloodied. And no time limit is mentioned, so it seemed like it should only last during the encounter. How should I read that power?
Thanks for pointing me at the correct rules or just opinious!