Sithikurro
First Post
There comes a time in the lives of Player Characters when they start wondering about the point of adventuring and accumulating wealth and experience. Of course, some mercenary types do so for the sake of doing so, entering the vicious circle of killing monsters only so they can kill more powerful monsters and eventually die a horrible deathin a forgotten tomb, their bodies eventually looted by some other adventurers. Yet other players want their alter egos to actually achieve something in their lives, have a place to return to between adventures, something to protect and care about. A home.
Inside you will find:
It is available here: http://www.dmsguild.com/product/201016/Homeward-Bound--simple-rules-for-playerowned-base
Feedback here or on Homeward Bound's facebook page more than welcome!
Inside you will find:
- a customizable description of such a home for players: The Sleeping Manor
- over 15 possible upgrades to the house that provide in-game benefits
- a number of locations surrounding the Manor
- list of 40 random events that occur when PCs are away, adventuring
- ideas for an over-arching plot involving the Manor, the PCs and their evil neighbor
- a hand-drawn map of the area
It is available here: http://www.dmsguild.com/product/201016/Homeward-Bound--simple-rules-for-playerowned-base
Feedback here or on Homeward Bound's facebook page more than welcome!