krupintupple
First Post
a PC in my campaign mentioned something toward this end and after a quick read, i'm fairly interested in it myself. the mechanics seem sound, however, i'm not so sure i, or the PC, want to be cooped up in a building, running a business while their friends are out and about, doing what adventurers do.
i wonder if a PC could simply pay, or work out a system of credit with a 3rd party, such as an expert craftsperson or something, do run the business for them. i'd suggest using the leadership feat to accomplish this, but it seems like overkill, and better spent on attracting an adventuring companion. is there a ruleset for hiring a non-cohort NPC for such a long-term basis? i'm sensing i should read up on 'hirelings'
i'd like to think of these rules framing the PC as a 'silent investing partner', who rights wrongs, pitches in and occaisonally straightens out the business, but leaves most of the managing up to a full-time manager.
i wonder if a PC could simply pay, or work out a system of credit with a 3rd party, such as an expert craftsperson or something, do run the business for them. i'd suggest using the leadership feat to accomplish this, but it seems like overkill, and better spent on attracting an adventuring companion. is there a ruleset for hiring a non-cohort NPC for such a long-term basis? i'm sensing i should read up on 'hirelings'

i'd like to think of these rules framing the PC as a 'silent investing partner', who rights wrongs, pitches in and occaisonally straightens out the business, but leaves most of the managing up to a full-time manager.