Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
DM imposed restrictions to the game (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CleverNickName" data-source="post: 9237540" data-attributes="member: 50987"><p>We don't really have player turnover; we've only lost 1 player (he moved away) in 12 years. </p><p></p><p>As for character death, it happens every now and then. But everyone is on the same page: we all knew and understood that after everyone rolled up characters, all of the unused options were going to be removed from the game. Here's how it went down last time:</p><p></p><p>Bob, the 2nd level artificer: "And with that, my character has failed his last save throw. Zap the Artificer is dead!"</p><p>(Everyone gasps, lots of cross-talk)</p><p>Me, the DM: "Okay everyone, let's take a quick break. Bob, stay on the call for a sec."</p><p>(Everyone leaves, I set up a private chat with Bob)</p><p></p><p>Me: "Pretty intense, huh?"</p><p>Bob: "Yeah, that was rough. I knew that orc was gonna double-tap me, too."</p><p>Me: "So let's talk about your character. If you want Zap to come back, I'll come up with a plot device or something to rescue you. But if you want to play something else, we can roll up some new stats right now while everyone is on break."</p><p>Bob: "No new classes or races, right?"</p><p>Me: "That's right. You can choose different subclasses, but not different classes."</p><p>Bob: (thinks about it) "Nah, I like the artificer I've got. I'd like Zap come back, please."</p><p>Me: "Okay. Hang tight and think about your character's last words. After the battle is over, the party is going to take you back to the Artificer's Guild for a proper burial, and your professors are going to patch you up. It'll be expensive--you'll have to pay for a Raise Dead spell."</p><p>Bob: "Thanks, but I'd feel bad if everyone had to go bankrupt for my poor decision-making skills. Could it have some other cost instead, like I lost an eye or a hand?"</p><p>Me: "Are you changing your name to Vecna too?"</p><p>Bob: "Har har. But seriously, what if it cost me an arm?"</p><p>Me: "Sure, you're an artificer--maybe they patched you up all Six Million Dollar Man style. Your character will wake up in a few days with an artificial arm. It won't change your stats or anything, it'll just be purely cosmetic--but you can blame it for missed attacks or botched skill checks. 'Sorry guys, I'm still getting used to this arm!' and so on."</p><p>Bob: "Heh....that sounds awesome."</p><p>Me: "Or I could arrange for you to work off the debt. The Guild did you a favor, now you owe them a favor in return. They have a little quest for you."</p><p>Bob: "Eh, the artificial arm sounds more interesting. Let's go with that."</p><p>Me: "Can do. Be thinking about your character's last words, I'm going to go get something to drink. Back in 5."</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9237540, member: 50987"] We don't really have player turnover; we've only lost 1 player (he moved away) in 12 years. As for character death, it happens every now and then. But everyone is on the same page: we all knew and understood that after everyone rolled up characters, all of the unused options were going to be removed from the game. Here's how it went down last time: Bob, the 2nd level artificer: "And with that, my character has failed his last save throw. Zap the Artificer is dead!" (Everyone gasps, lots of cross-talk) Me, the DM: "Okay everyone, let's take a quick break. Bob, stay on the call for a sec." (Everyone leaves, I set up a private chat with Bob) Me: "Pretty intense, huh?" Bob: "Yeah, that was rough. I knew that orc was gonna double-tap me, too." Me: "So let's talk about your character. If you want Zap to come back, I'll come up with a plot device or something to rescue you. But if you want to play something else, we can roll up some new stats right now while everyone is on break." Bob: "No new classes or races, right?" Me: "That's right. You can choose different subclasses, but not different classes." Bob: (thinks about it) "Nah, I like the artificer I've got. I'd like Zap come back, please." Me: "Okay. Hang tight and think about your character's last words. After the battle is over, the party is going to take you back to the Artificer's Guild for a proper burial, and your professors are going to patch you up. It'll be expensive--you'll have to pay for a Raise Dead spell." Bob: "Thanks, but I'd feel bad if everyone had to go bankrupt for my poor decision-making skills. Could it have some other cost instead, like I lost an eye or a hand?" Me: "Are you changing your name to Vecna too?" Bob: "Har har. But seriously, what if it cost me an arm?" Me: "Sure, you're an artificer--maybe they patched you up all Six Million Dollar Man style. Your character will wake up in a few days with an artificial arm. It won't change your stats or anything, it'll just be purely cosmetic--but you can blame it for missed attacks or botched skill checks. 'Sorry guys, I'm still getting used to this arm!' and so on." Bob: "Heh....that sounds awesome." Me: "Or I could arrange for you to work off the debt. The Guild did you a favor, now you owe them a favor in return. They have a little quest for you." Bob: "Eh, the artificial arm sounds more interesting. Let's go with that." Me: "Can do. Be thinking about your character's last words, I'm going to go get something to drink. Back in 5." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DM imposed restrictions to the game (+)
Top