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<blockquote data-quote="EzekielRaiden" data-source="post: 9237248" data-attributes="member: 6790260"><p>NP, stuff happens.</p><p></p><p>And, as I said in the other thread, for me it is not "you are not allowed to play that." It is "I cannot run an enjoyable game for that." It is a fault of mine, a limitation in my abilities, not an issue with the choice itself. I am quite certain many people I know could play a very excellent "pure evil" character and participate fruitfully in many games with said character. From my own experience with RP, however, I would struggle just to run something adequate, let alone good, for such a character. It just runs counter to how my brain works.</p><p></p><p>If I did not have that impediment, I would--with caution, of course--permit players to play such "pure evil" characters. And certainly, for anything <em>shy</em> of sincere, fully unrepentant evil, I'm willing to figure out a way to make it work. Evildoer just starting to have a change of heart, ex-mafioso having to dredge up old contacts and hating every minute of it, good but morally grey person suffering terrible temptation...there are a lot of options. But "pure" evil, evil that is fully unrepentant and quite happy to stay evil? Yeah that's just...I can't work with that.</p><p></p><p>Other than that limitation, in general, I'm pretty close to an "anything goes" DM. I will shut down abusive, coercive, or exploitative behavior. As far as I'm concerned, anything that isn't in those three buckets is genuine, sincere player enthusiasm, and I eagerly seek out every opportunity to cultivate that. If the player can sell me on the idea (and it usually doesn't take that much), I'll find a way to make it work. It might be lesser, or reinterpreted, or take time to work out, or require an adventure or sacrifice before it manifests, or some other tweak or reframing or whatever. But if I can make it happen, in general, I want to.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9237248, member: 6790260"] NP, stuff happens. And, as I said in the other thread, for me it is not "you are not allowed to play that." It is "I cannot run an enjoyable game for that." It is a fault of mine, a limitation in my abilities, not an issue with the choice itself. I am quite certain many people I know could play a very excellent "pure evil" character and participate fruitfully in many games with said character. From my own experience with RP, however, I would struggle just to run something adequate, let alone good, for such a character. It just runs counter to how my brain works. If I did not have that impediment, I would--with caution, of course--permit players to play such "pure evil" characters. And certainly, for anything [I]shy[/I] of sincere, fully unrepentant evil, I'm willing to figure out a way to make it work. Evildoer just starting to have a change of heart, ex-mafioso having to dredge up old contacts and hating every minute of it, good but morally grey person suffering terrible temptation...there are a lot of options. But "pure" evil, evil that is fully unrepentant and quite happy to stay evil? Yeah that's just...I can't work with that. Other than that limitation, in general, I'm pretty close to an "anything goes" DM. I will shut down abusive, coercive, or exploitative behavior. As far as I'm concerned, anything that isn't in those three buckets is genuine, sincere player enthusiasm, and I eagerly seek out every opportunity to cultivate that. If the player can sell me on the idea (and it usually doesn't take that much), I'll find a way to make it work. It might be lesser, or reinterpreted, or take time to work out, or require an adventure or sacrifice before it manifests, or some other tweak or reframing or whatever. But if I can make it happen, in general, I want to. [/QUOTE]
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