FreeTheSlaves
Adventurer
Ok, this is an old topic but I witnessed it for real last Sunday and it has had me thinking for a bit. Really, I just want to get a bit of feedback from people that have seen it in actual play and how they found it.
I knew about the combo of course, but the spells written in the book don't have quite the same punch as some player's divine champion hacking foes with easy abandon.
At the time I was the dm and the opposing priestess (Fire Temple, RttToEE) thwacked the buffed Paladin instead of the cleric because I, the dm, did not realize how mighty the combo was. We all knew that the Paladin fully buffed was difficult to fight, so the priestess' reasoning seemed solid at the time. Clearly if I was as wise & experienced as her, she would have done otherwise but whoopdeedoo, all over red rover.
After the 8th/9th level characters smashed through an EL12 evil temple fight, the party happens to have used less than 1/2 their spells. They are now going to rip into the next bunch of unfortunate, but normally otherwise quite tough foes. This leads me to my concern regarding balance - this cleric can do this twice per day.
Below is the example guff which is accurate for the cleric in our campaign.
****
Divine Power:
* bab = char level
* +6 enhancement to str
* 1 temp hp per caster level
* personal & short duration
Righteous Might:
* +8 size bonus to str
* -1 size modifier to bab & ac
* reach 10'
* weapon damage increases
* height & size increase
* +4 nat armour
* dr 5/evil (increase by 5 again at 12th & 15th level)
* personal & short duration
****
Pre-buff Cleric:
sword+11/+6, 2d6+5
ac 21
hp 83
Post-buff Cleric:
sword+20/+15, 3d6+16, reach 10'
ac 24 dr 5/evil
hp 92
(and a whole lot of divine favour, magic circle, bear's endurance buffs)
I knew about the combo of course, but the spells written in the book don't have quite the same punch as some player's divine champion hacking foes with easy abandon.
At the time I was the dm and the opposing priestess (Fire Temple, RttToEE) thwacked the buffed Paladin instead of the cleric because I, the dm, did not realize how mighty the combo was. We all knew that the Paladin fully buffed was difficult to fight, so the priestess' reasoning seemed solid at the time. Clearly if I was as wise & experienced as her, she would have done otherwise but whoopdeedoo, all over red rover.
After the 8th/9th level characters smashed through an EL12 evil temple fight, the party happens to have used less than 1/2 their spells. They are now going to rip into the next bunch of unfortunate, but normally otherwise quite tough foes. This leads me to my concern regarding balance - this cleric can do this twice per day.
Below is the example guff which is accurate for the cleric in our campaign.
****
Divine Power:
* bab = char level
* +6 enhancement to str
* 1 temp hp per caster level
* personal & short duration
Righteous Might:
* +8 size bonus to str
* -1 size modifier to bab & ac
* reach 10'
* weapon damage increases
* height & size increase
* +4 nat armour
* dr 5/evil (increase by 5 again at 12th & 15th level)
* personal & short duration
****
Pre-buff Cleric:
sword+11/+6, 2d6+5
ac 21
hp 83
Post-buff Cleric:
sword+20/+15, 3d6+16, reach 10'
ac 24 dr 5/evil
hp 92
(and a whole lot of divine favour, magic circle, bear's endurance buffs)