Chaltab
Legend
So the Disintegrate spell as listed in the 5.1 SRD has a bit of an issue: a target is disintegrated if an effect reduces it to 0 hit points. However, some race and class features allow a character reduced to 0 hit points to instead be reduced to 1 HP or more instead, and there's ambiguity into whether such features (like Death Ward and Reletendless Endurance) circumvent this. And there's one other bit of weirdness I'll get to in a moment.
At some point, the 2014 Player's Handbook errata updated Disintegrate to read:
The 2024 version, however, has gone back to the original wording:
Obviously this isn't a gamebreaking issue but it does strike me as odd they went back on previous errata.
At some point, the 2014 Player's Handbook errata updated Disintegrate to read:
With this update, the target must be left with 0 hit points, so that Relentless Endurance and Death Ward, can definitely save a target's life. No ambiguity.The target is disintegrated if this damage leaves it with 0 hit points.
The 2024 version, however, has gone back to the original wording:
So we're back to the situation before where the wording leaves it ambiguous. Now to the other issue that just occurred is that if a target is already dying at 0 hit points and has a maximum hit points greater than 75, then Disintegrate can only ever cause it to fail a single death save.If this damage reduces it to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into gray dust.
Obviously this isn't a gamebreaking issue but it does strike me as odd they went back on previous errata.