MNblockhead
A Title Much Cooler Than Anything on the Old Site
Not sure what has me thinking so much about dice this Friday evening that I'm making two posts. Probably just missing in-person play. As a DM or other player, how do you feel about the following scenarios? Also, add other edge cases or tables rules regarding dice in your response.
1. Die falls on the floor (but still visible, doesn't roll under the refrigerator, etc.). Stick with the roll or reroll on the table?
(My table rule (MTR) - keep the roll on the floor. Give us out of shape nerds a reason to get out of our chairs to chase down the die and determine the role).
2. Cat swats the die but it still stops rolling where you can see the value.
MTR: keep the post-cat-swatted role, even if the die has already stopped rolling. Put the cat out of the room and close the door on it if it happens more than a couple times.
3. Golden Retrieve with Pica quickly eats (as in swallows) the die.
MTR: Crit failure deck! Hopefully you learned your lesson about rolling to forcefully that you can't keep your dice on the table and are too slow to retrieve it.
4. Dice trays. Require, ban, don't care either way.
MTR: I don't like them, but if a player really likes them or has trouble keeping their dice on the table without them, I don't really have a problem with them.
5. Digital dice rolling for in-person games.
MTR: No! (unless there is some medical reason or handicap that makes it easier or necessary)
6. Legibility of dice.
MTR: Ideally the entire table should be able to see the number. At least the player(s) sitting next to you should be able to. I really dislike mini dice, highly stylized or over decorated engraving, poor contrast, etc. I'm not a jerk about it, but I've brought it up.
7. Large, heavy, loud dice (metal, rock, etc.)
MTR: I have a heavy, old conference table from a craigs-list purchase. Not worried about damaging it. Have at it. But the dice should roll at least a bit.
8. Precision dice that don't roll much.
MTR: I want them to role a bit and I don't like dice trays, but as long as they are shaken in the hand or a cup, I don't care much.
9. Dice towers?
MTR: not a fan but don't ban.
10. DM roll in the open or behind the screen?
MTR: in the open
11. Roll against the DM screen like back wall at a casino craps game
MTR: all for it.
12. How to punish bad dice?
I've put them in time out, sat them on a die dunce chair, frozen them in an ice cube tray and enjoyed them in my whisky over the rocks, smashed them with sledge hammers, chucked or sling-shotted them into the woods, and snuck them into another players dice bag.
13. Using another player's dice.
MTR: no table rule. Up to the players. I never touch another player's dice without asking and try to avoid putting myself in the position of having to ask. I have no problem with people using my dice in my home game. Happy to let people use my dice when at a convention or other public game but get irked if they don't ask.
1. Die falls on the floor (but still visible, doesn't roll under the refrigerator, etc.). Stick with the roll or reroll on the table?
(My table rule (MTR) - keep the roll on the floor. Give us out of shape nerds a reason to get out of our chairs to chase down the die and determine the role).
2. Cat swats the die but it still stops rolling where you can see the value.
MTR: keep the post-cat-swatted role, even if the die has already stopped rolling. Put the cat out of the room and close the door on it if it happens more than a couple times.
3. Golden Retrieve with Pica quickly eats (as in swallows) the die.
MTR: Crit failure deck! Hopefully you learned your lesson about rolling to forcefully that you can't keep your dice on the table and are too slow to retrieve it.
4. Dice trays. Require, ban, don't care either way.
MTR: I don't like them, but if a player really likes them or has trouble keeping their dice on the table without them, I don't really have a problem with them.
5. Digital dice rolling for in-person games.
MTR: No! (unless there is some medical reason or handicap that makes it easier or necessary)
6. Legibility of dice.
MTR: Ideally the entire table should be able to see the number. At least the player(s) sitting next to you should be able to. I really dislike mini dice, highly stylized or over decorated engraving, poor contrast, etc. I'm not a jerk about it, but I've brought it up.
7. Large, heavy, loud dice (metal, rock, etc.)
MTR: I have a heavy, old conference table from a craigs-list purchase. Not worried about damaging it. Have at it. But the dice should roll at least a bit.
8. Precision dice that don't roll much.
MTR: I want them to role a bit and I don't like dice trays, but as long as they are shaken in the hand or a cup, I don't care much.
9. Dice towers?
MTR: not a fan but don't ban.
10. DM roll in the open or behind the screen?
MTR: in the open
11. Roll against the DM screen like back wall at a casino craps game
MTR: all for it.
12. How to punish bad dice?
I've put them in time out, sat them on a die dunce chair, frozen them in an ice cube tray and enjoyed them in my whisky over the rocks, smashed them with sledge hammers, chucked or sling-shotted them into the woods, and snuck them into another players dice bag.
13. Using another player's dice.
MTR: no table rule. Up to the players. I never touch another player's dice without asking and try to avoid putting myself in the position of having to ask. I have no problem with people using my dice in my home game. Happy to let people use my dice when at a convention or other public game but get irked if they don't ask.