SeamusRedfern
First Post
This is the Protector Druid I have been playing in my campaign, flavored as a Diablo 2 Druid. Just wanted some opinions, snide remarks, or other ramblings. Hope you guys like it.
====== Created Using Wizards of the Coast D&D Character Builder ======
Seamus Redfern, level 9
Human, Druid (Protector)
Druid Circle Option: Circle of Renewal
Human Power Selection Option: Bonus At-Will Power
Forest Warden (Forest Warden Benefit)
Theme: Explorer
FINAL ABILITY SCORES
STR 12, CON 16, DEX 14, INT 11, WIS 20, CHA 8
STARTING ABILITY SCORES
STR 12, CON 14, DEX 14, INT 11, WIS 16, CHA 8
AC: 21 Fort: 18 Ref: 18 Will: 21
HP: 73 Surges: 10 Surge Value: 18
TRAINED SKILLS
Arcana +9, Athletics +9, Endurance +13, Nature +17, Perception +17
UNTRAINED SKILLS
Acrobatics +5, Bluff +3, Diplomacy +3, Dungeoneering +9, Heal +9, History +4, Insight +9, Intimidate +3, Religion +4, Stealth +5, Streetwise +3, Thievery +5
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Explorer Utility: Surefooted Stride
Druid Feature: Wild Shape
Druid Utility: Nature's Growth
Druid Utility: Call the Spirits
Druid Utility: Senses of the Wild
Druid Utility: Air Spirit
Druid Attack: Summon Natural Ally
Druid Attack 1: Summon Pack Wolf
Druid Attack 1: Spirit Briar
Druid Attack 1: Chill Wind
Druid Attack 1: Savage Rend
Druid Attack 1: Gust of Wind
Druid Utility 2: Lesser Restoration
Druid Utility 2: Barkskin
Druid Attack 3: Tundra Wind
Druid Attack 3: Call the Crows
Druid Attack 5: Vine Serpents
Druid Attack 9: Summon Proud Bear
FEATS
Level 1: Beastwalker Circle
Level 1: Ritual Caster
Level 2: Alertness
Level 4: Strong-Willed Summoning
Level 6: Improved Initiative
Level 8: Toughness
ITEMS
Magic Hide Armor +1 x1
Backpack (empty)
Belt Pouch (empty)
Waterskin
Portend Weather
Traveler's Camouflage
Purify Water
Create Campsite
Brew Potion
Tree Shape
Animal Messenger
Water Walk
Bloom
Endure Elements
Snare
Enchant Magic Item
Travelers' Feast
Speak with Nature
Animal Friendship
Disenchant Magic Item
Tree Stride
Cure Disease
Commune With Nature
Call Wilderness Guide
Ironwood
Earthen Ramparts
Water Breathing
Raise Dead
Remove Affliction
Alfsair Spear Spear +2 x1
====== End ======
====== Created Using Wizards of the Coast D&D Character Builder ======
Seamus Redfern, level 9
Human, Druid (Protector)
Druid Circle Option: Circle of Renewal
Human Power Selection Option: Bonus At-Will Power
Forest Warden (Forest Warden Benefit)
Theme: Explorer
FINAL ABILITY SCORES
STR 12, CON 16, DEX 14, INT 11, WIS 20, CHA 8
STARTING ABILITY SCORES
STR 12, CON 14, DEX 14, INT 11, WIS 16, CHA 8
AC: 21 Fort: 18 Ref: 18 Will: 21
HP: 73 Surges: 10 Surge Value: 18
TRAINED SKILLS
Arcana +9, Athletics +9, Endurance +13, Nature +17, Perception +17
UNTRAINED SKILLS
Acrobatics +5, Bluff +3, Diplomacy +3, Dungeoneering +9, Heal +9, History +4, Insight +9, Intimidate +3, Religion +4, Stealth +5, Streetwise +3, Thievery +5
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Explorer Utility: Surefooted Stride
Druid Feature: Wild Shape
Druid Utility: Nature's Growth
Druid Utility: Call the Spirits
Druid Utility: Senses of the Wild
Druid Utility: Air Spirit
Druid Attack: Summon Natural Ally
Druid Attack 1: Summon Pack Wolf
Druid Attack 1: Spirit Briar
Druid Attack 1: Chill Wind
Druid Attack 1: Savage Rend
Druid Attack 1: Gust of Wind
Druid Utility 2: Lesser Restoration
Druid Utility 2: Barkskin
Druid Attack 3: Tundra Wind
Druid Attack 3: Call the Crows
Druid Attack 5: Vine Serpents
Druid Attack 9: Summon Proud Bear
FEATS
Level 1: Beastwalker Circle
Level 1: Ritual Caster
Level 2: Alertness
Level 4: Strong-Willed Summoning
Level 6: Improved Initiative
Level 8: Toughness
ITEMS
Magic Hide Armor +1 x1
Backpack (empty)
Belt Pouch (empty)
Waterskin
Portend Weather
Traveler's Camouflage
Purify Water
Create Campsite
Brew Potion
Tree Shape
Animal Messenger
Water Walk
Bloom
Endure Elements
Snare
Enchant Magic Item
Travelers' Feast
Speak with Nature
Animal Friendship
Disenchant Magic Item
Tree Stride
Cure Disease
Commune With Nature
Call Wilderness Guide
Ironwood
Earthen Ramparts
Water Breathing
Raise Dead
Remove Affliction
Alfsair Spear Spear +2 x1
====== End ======