Wolfen Priest
First Post
I posted this in another thread, but no one seemed to take any notice, but it's something I've been considering for a while now...
The one thing I most appreciated about the 2e Skills & Powers Supplements was the 'breakdown' of the abilities, which, more often than not, did make a lot of sense. The one in particular, which I was honestly quite surprised not to find in 3e, was the breakdown of Dexterity into (a) balance, and (b) aim.
Personally, I would like to see Dexterity broken down into two abilities (I consider more aptly named): Agility, and Coordination.
Take someone like Babe Ruth. One of the greatest baseball players of all time. He could hit a baseball better than almost any given set of 216 people, if not more, right? However, do you think he could walk a tightrope? I doubt it. Ever watch those bowhunting guys shoot a bow? Simply amazing accuracy. Often, (from what I've seen) they are very heavy, and don't seem like they would be particularly difficult to hit in a 'melee' fight. IOW, they are great with a bow, but are not physically graceful or agile.
Now, look at a guy like Jackie Chan. Nimble, quick, with a very low 'Armor Class,' right? Yet, he's really no good at baseball, basketball, and those kinds of activities. I really doubt he would get any bonus whatsoever for a ranged attack. If you care to quibble with this point, then consider that such a person is certainly possible, right?
I'm so convinced that these two 'abilites' are different (even more so than the other S&P ones like intuition and willpower, for example) that I've been very tempted to change the rules myself, except that it would obviously involve a lot of tinkering.
As an example, the skill Hide may require Agility (as I call it), but what about picking a lock? Is that really Coordination? Is that even dexterity-related at all, or more related to Wisdom or perhaps even intelligence? Soon a person could find him/herself totally overwhelmed with so many questions and house-rules based on such a simple thing as this, really, that one finds it really isn't worth it, for a game that is barely able to 'mimic' reality in the first place.
Many other systems (Everquest and Palladium to name two) break down D&D's "Dexterity" into subgroups like this.
What do you people think of this idea? Just how difficult would this be to accomplish in your opinion, in terms of assigning the new ability modifiers to skills, prerequisites for feats, and so on? Do you think it would add anything to the game? Has anyone else done anything like this in their game(s)?
The one thing I most appreciated about the 2e Skills & Powers Supplements was the 'breakdown' of the abilities, which, more often than not, did make a lot of sense. The one in particular, which I was honestly quite surprised not to find in 3e, was the breakdown of Dexterity into (a) balance, and (b) aim.
Personally, I would like to see Dexterity broken down into two abilities (I consider more aptly named): Agility, and Coordination.
Take someone like Babe Ruth. One of the greatest baseball players of all time. He could hit a baseball better than almost any given set of 216 people, if not more, right? However, do you think he could walk a tightrope? I doubt it. Ever watch those bowhunting guys shoot a bow? Simply amazing accuracy. Often, (from what I've seen) they are very heavy, and don't seem like they would be particularly difficult to hit in a 'melee' fight. IOW, they are great with a bow, but are not physically graceful or agile.
Now, look at a guy like Jackie Chan. Nimble, quick, with a very low 'Armor Class,' right? Yet, he's really no good at baseball, basketball, and those kinds of activities. I really doubt he would get any bonus whatsoever for a ranged attack. If you care to quibble with this point, then consider that such a person is certainly possible, right?
I'm so convinced that these two 'abilites' are different (even more so than the other S&P ones like intuition and willpower, for example) that I've been very tempted to change the rules myself, except that it would obviously involve a lot of tinkering.
As an example, the skill Hide may require Agility (as I call it), but what about picking a lock? Is that really Coordination? Is that even dexterity-related at all, or more related to Wisdom or perhaps even intelligence? Soon a person could find him/herself totally overwhelmed with so many questions and house-rules based on such a simple thing as this, really, that one finds it really isn't worth it, for a game that is barely able to 'mimic' reality in the first place.
Many other systems (Everquest and Palladium to name two) break down D&D's "Dexterity" into subgroups like this.
What do you people think of this idea? Just how difficult would this be to accomplish in your opinion, in terms of assigning the new ability modifiers to skills, prerequisites for feats, and so on? Do you think it would add anything to the game? Has anyone else done anything like this in their game(s)?